// Copyright (c) 2017-2022, Lawrence Livermore National Security, LLC and other CEED contributors. // All Rights Reserved. See the top-level LICENSE and NOTICE files for details. // // SPDX-License-Identifier: BSD-2-Clause // // This file is part of CEED: http://github.com/ceed /// @file /// Geometric factors (3D) for Navier-Stokes example using PETSc #ifndef setup_geo_h #define setup_geo_h #include #include // ***************************************************************************** // This QFunction sets up the geometric factors required for integration and // coordinate transformations // // Reference (parent) coordinates: X // Physical (current) coordinates: x // Change of coordinate matrix: dxdX_{i,j} = x_{i,j} (indicial notation) // Inverse of change of coordinate matrix: dXdx_{i,j} = (detJ^-1) * X_{i,j} // // All quadrature data is stored in 10 field vector of quadrature data. // // We require the determinant of the Jacobian to properly compute integrals of // the form: int( v u ) // // Determinant of Jacobian: // detJ = J11*A11 + J21*A12 + J31*A13 // Jij = Jacobian entry ij // Aij = Adjoint ij // // Stored: w detJ // in q_data[0] // // We require the transpose of the inverse of the Jacobian to properly compute // integrals of the form: int( gradv u ) // // Inverse of Jacobian: // dXdx_i,j = Aij / detJ // // Stored: Aij / detJ // in q_data[1:9] as // (detJ^-1) * [A11 A12 A13] // [A21 A22 A23] // [A31 A32 A33] // // ***************************************************************************** CEED_QFUNCTION(Setup)(void *ctx, CeedInt Q, const CeedScalar *const *in, CeedScalar *const *out) { // Inputs const CeedScalar(*J)[3][CEED_Q_VLA] = (const CeedScalar(*)[3][CEED_Q_VLA])in[0]; const CeedScalar(*w) = in[1]; // Outputs CeedScalar(*q_data)[CEED_Q_VLA] = (CeedScalar(*)[CEED_Q_VLA])out[0]; CeedPragmaSIMD // Quadrature Point Loop for (CeedInt i = 0; i < Q; i++) { // Setup const CeedScalar J11 = J[0][0][i]; const CeedScalar J21 = J[0][1][i]; const CeedScalar J31 = J[0][2][i]; const CeedScalar J12 = J[1][0][i]; const CeedScalar J22 = J[1][1][i]; const CeedScalar J32 = J[1][2][i]; const CeedScalar J13 = J[2][0][i]; const CeedScalar J23 = J[2][1][i]; const CeedScalar J33 = J[2][2][i]; const CeedScalar A11 = J22 * J33 - J23 * J32; const CeedScalar A12 = J13 * J32 - J12 * J33; const CeedScalar A13 = J12 * J23 - J13 * J22; const CeedScalar A21 = J23 * J31 - J21 * J33; const CeedScalar A22 = J11 * J33 - J13 * J31; const CeedScalar A23 = J13 * J21 - J11 * J23; const CeedScalar A31 = J21 * J32 - J22 * J31; const CeedScalar A32 = J12 * J31 - J11 * J32; const CeedScalar A33 = J11 * J22 - J12 * J21; const CeedScalar detJ = J11 * A11 + J21 * A12 + J31 * A13; // Qdata // -- Interp-to-Interp q_data q_data[0][i] = w[i] * detJ; // -- Interp-to-Grad q_data // Inverse of change of coordinate matrix: X_i,j q_data[1][i] = A11 / detJ; q_data[2][i] = A12 / detJ; q_data[3][i] = A13 / detJ; q_data[4][i] = A21 / detJ; q_data[5][i] = A22 / detJ; q_data[6][i] = A23 / detJ; q_data[7][i] = A31 / detJ; q_data[8][i] = A32 / detJ; q_data[9][i] = A33 / detJ; } // End of Quadrature Point Loop // Return return 0; } // ***************************************************************************** // This QFunction sets up the geometric factor required for integration when // reference coordinates are in 2D and the physical coordinates are in 3D // // Reference (parent) 2D coordinates: X // Physical (current) 3D coordinates: x // Change of coordinate matrix: // dxdX_{i,j} = dx_i/dX_j (indicial notation) [3 * 2] // Inverse change of coordinate matrix: // dXdx_{i,j} = dX_i/dx_j (indicial notation) [2 * 3] // // (J1,J2,J3) is given by the cross product of the columns of dxdX_{i,j} // // detJb is the magnitude of (J1,J2,J3) // // dXdx is calculated via Moore–Penrose inverse: // // dX_i/dx_j = (dxdX^T dxdX)^(-1) dxdX // = (dx_l/dX_i * dx_l/dX_k)^(-1) dx_j/dX_k // // All quadrature data is stored in 10 field vector of quadrature data. // // We require the determinant of the Jacobian to properly compute integrals of // the form: int( u v ) // // Stored: w detJb // in q_data_sur[0] // // Normal vector = (J1,J2,J3) / detJb // // - TODO Could possibly remove normal vector, as it could be calculated in the Qfunction from dXdx // Stored: (J1,J2,J3) / detJb // in q_data_sur[1:3] as // (detJb^-1) * [ J1 ] // [ J2 ] // [ J3 ] // // Stored: dXdx_{i,j} // in q_data_sur[4:9] as // [dXdx_11 dXdx_12 dXdx_13] // [dXdx_21 dXdx_22 dXdx_23] // // ***************************************************************************** CEED_QFUNCTION(SetupBoundary)(void *ctx, CeedInt Q, const CeedScalar *const *in, CeedScalar *const *out) { // Inputs const CeedScalar(*J)[3][CEED_Q_VLA] = (const CeedScalar(*)[3][CEED_Q_VLA])in[0]; const CeedScalar(*w) = in[1]; // Outputs CeedScalar(*q_data_sur)[CEED_Q_VLA] = (CeedScalar(*)[CEED_Q_VLA])out[0]; CeedPragmaSIMD // Quadrature Point Loop for (CeedInt i = 0; i < Q; i++) { // Setup const CeedScalar dxdX[3][2] = { {J[0][0][i], J[1][0][i]}, {J[0][1][i], J[1][1][i]}, {J[0][2][i], J[1][2][i]} }; // J1, J2, and J3 are given by the cross product of the columns of dxdX const CeedScalar J1 = dxdX[1][0] * dxdX[2][1] - dxdX[2][0] * dxdX[1][1]; const CeedScalar J2 = dxdX[2][0] * dxdX[0][1] - dxdX[0][0] * dxdX[2][1]; const CeedScalar J3 = dxdX[0][0] * dxdX[1][1] - dxdX[1][0] * dxdX[0][1]; const CeedScalar detJb = sqrt(J1 * J1 + J2 * J2 + J3 * J3); // q_data_sur // -- Interp-to-Interp q_data_sur q_data_sur[0][i] = w[i] * detJb; q_data_sur[1][i] = J1 / detJb; q_data_sur[2][i] = J2 / detJb; q_data_sur[3][i] = J3 / detJb; // dxdX_k,j * dxdX_j,k CeedScalar dxdXTdxdX[2][2] = {{0.}}; for (CeedInt j = 0; j < 2; j++) { for (CeedInt k = 0; k < 2; k++) { for (CeedInt l = 0; l < 3; l++) dxdXTdxdX[j][k] += dxdX[l][j] * dxdX[l][k]; } } const CeedScalar detdxdXTdxdX = dxdXTdxdX[0][0] * dxdXTdxdX[1][1] - dxdXTdxdX[1][0] * dxdXTdxdX[0][1]; // Compute inverse of dxdXTdxdX CeedScalar dxdXTdxdX_inv[2][2]; dxdXTdxdX_inv[0][0] = dxdXTdxdX[1][1] / detdxdXTdxdX; dxdXTdxdX_inv[0][1] = -dxdXTdxdX[0][1] / detdxdXTdxdX; dxdXTdxdX_inv[1][0] = -dxdXTdxdX[1][0] / detdxdXTdxdX; dxdXTdxdX_inv[1][1] = dxdXTdxdX[0][0] / detdxdXTdxdX; // Compute dXdx from dxdXTdxdX^-1 and dxdX CeedScalar dXdx[2][3] = {{0.}}; for (CeedInt j = 0; j < 2; j++) { for (CeedInt k = 0; k < 3; k++) { for (CeedInt l = 0; l < 2; l++) dXdx[j][k] += dxdXTdxdX_inv[l][j] * dxdX[k][l]; } } q_data_sur[4][i] = dXdx[0][0]; q_data_sur[5][i] = dXdx[0][1]; q_data_sur[6][i] = dXdx[0][2]; q_data_sur[7][i] = dXdx[1][0]; q_data_sur[8][i] = dXdx[1][1]; q_data_sur[9][i] = dXdx[1][2]; } // End of Quadrature Point Loop // Return return 0; } // ***************************************************************************** #endif // setup_geo_h