// Copyright (c) 2017-2025, Lawrence Livermore National Security, LLC and other CEED contributors. // All Rights Reserved. See the top-level LICENSE and NOTICE files for details. // // SPDX-License-Identifier: BSD-2-Clause // // This file is part of CEED: http://github.com/ceed #pragma once #include #ifndef CEED_RUNNING_JIT_PASS #include #endif #ifndef M_PI #define M_PI 3.14159265358979323846 #endif // ***************************************************************************** // BP 1 // ***************************************************************************** CEED_QFUNCTION(masssetupf)(void *ctx, CeedInt Q, const CeedScalar *const *in, CeedScalar *const *out) { CeedScalar *qdata = out[0], *rhs = out[1]; const CeedScalar *x = in[0]; const CeedScalar *J = in[1]; const CeedScalar *w = in[2]; // Quadrature Point Loop for (CeedInt i = 0; i < Q; i++) { CeedScalar det = (J[i + Q * 0] * (J[i + Q * 4] * J[i + Q * 8] - J[i + Q * 5] * J[i + Q * 7]) - J[i + Q * 1] * (J[i + Q * 3] * J[i + Q * 8] - J[i + Q * 5] * J[i + Q * 6]) + J[i + Q * 2] * (J[i + Q * 3] * J[i + Q * 7] - J[i + Q * 4] * J[i + Q * 6])); qdata[i] = det * w[i]; rhs[i] = qdata[i] * sqrt(x[i] * x[i] + x[i + Q] * x[i + Q] + x[i + 2 * Q] * x[i + 2 * Q]); } // End of Quadrature Point Loop return 0; } CEED_QFUNCTION(massf)(void *ctx, CeedInt Q, const CeedScalar *const *in, CeedScalar *const *out) { const CeedScalar *u = in[0]; const CeedScalar *qdata = in[1]; CeedScalar *v = out[0]; // Quadrature Point Loop for (CeedInt i = 0; i < Q; i++) v[i] = qdata[i] * u[i]; return 0; } // ***************************************************************************** // BP 3 // ***************************************************************************** CEED_QFUNCTION(diffsetupf)(void *ctx, CeedInt Q, const CeedScalar *const *in, CeedScalar *const *out) { const CeedScalar *x = in[0]; const CeedScalar *J = in[1]; const CeedScalar *w = in[2]; CeedScalar *qdata = out[0], *rhs = out[1]; // Quadrature Point Loop for (CeedInt i = 0; i < Q; i++) { // Stored in Voigt convention // 0 5 4 // 5 1 3 // 4 3 2 const CeedScalar J11 = J[i + Q * 0]; const CeedScalar J21 = J[i + Q * 1]; const CeedScalar J31 = J[i + Q * 2]; const CeedScalar J12 = J[i + Q * 3]; const CeedScalar J22 = J[i + Q * 4]; const CeedScalar J32 = J[i + Q * 5]; const CeedScalar J13 = J[i + Q * 6]; const CeedScalar J23 = J[i + Q * 7]; const CeedScalar J33 = J[i + Q * 8]; const CeedScalar A11 = J22 * J33 - J23 * J32; const CeedScalar A12 = J13 * J32 - J12 * J33; const CeedScalar A13 = J12 * J23 - J13 * J22; const CeedScalar A21 = J23 * J31 - J21 * J33; const CeedScalar A22 = J11 * J33 - J13 * J31; const CeedScalar A23 = J13 * J21 - J11 * J23; const CeedScalar A31 = J21 * J32 - J22 * J31; const CeedScalar A32 = J12 * J31 - J11 * J32; const CeedScalar A33 = J11 * J22 - J12 * J21; const CeedScalar qw = w[i] / (J11 * A11 + J21 * A12 + J31 * A13); qdata[i + Q * 0] = qw * (A11 * A11 + A12 * A12 + A13 * A13); qdata[i + Q * 1] = qw * (A21 * A21 + A22 * A22 + A23 * A23); qdata[i + Q * 2] = qw * (A31 * A31 + A32 * A32 + A33 * A33); qdata[i + Q * 3] = qw * (A21 * A31 + A22 * A32 + A23 * A33); qdata[i + Q * 4] = qw * (A11 * A31 + A12 * A32 + A13 * A33); qdata[i + Q * 5] = qw * (A11 * A21 + A12 * A22 + A13 * A23); const CeedScalar c[3] = {0, 1., 2.}; const CeedScalar k[3] = {1., 2., 3.}; const CeedScalar rho = w[i] * (J11 * A11 + J21 * A12 + J31 * A13); rhs[i] = rho * M_PI * M_PI * (k[0] * k[0] + k[1] * k[1] + k[2] * k[2]) * sin(M_PI * (c[0] + k[0] * x[i + Q * 0])) * sin(M_PI * (c[1] + k[1] * x[i + Q * 1])) * sin(M_PI * (c[2] + k[2] * x[i + Q * 2])); } // End of Quadrature Point Loop return 0; } CEED_QFUNCTION(diffusionf)(void *ctx, CeedInt Q, const CeedScalar *const *in, CeedScalar *const *out) { const CeedScalar *ug = in[0]; const CeedScalar *qdata = in[1]; CeedScalar *vg = out[0]; // Quadrature Point Loop for (CeedInt i = 0; i < Q; i++) { const CeedScalar ug0 = ug[i + Q * 0]; const CeedScalar ug1 = ug[i + Q * 1]; const CeedScalar ug2 = ug[i + Q * 2]; vg[i + Q * 0] = qdata[i + Q * 0] * ug0 + qdata[i + Q * 5] * ug1 + qdata[i + Q * 4] * ug2; vg[i + Q * 1] = qdata[i + Q * 5] * ug0 + qdata[i + Q * 1] * ug1 + qdata[i + Q * 3] * ug2; vg[i + Q * 2] = qdata[i + Q * 4] * ug0 + qdata[i + Q * 3] * ug1 + qdata[i + Q * 2] * ug2; } // End of Quadrature Point Loop return 0; }