// Copyright (c) 2017-2024, Lawrence Livermore National Security, LLC and other CEED contributors. // All Rights Reserved. See the top-level LICENSE and NOTICE files for details. // // SPDX-License-Identifier: BSD-2-Clause // // This file is part of CEED: http://github.com/ceed /// @file /// libCEED QFunctions for mass operator example using PETSc #include #ifndef CEED_RUNNING_JIT_PASS #include #endif // ----------------------------------------------------------------------------- // This QFunction sets up the rhs and true solution for the problem // ----------------------------------------------------------------------------- CEED_QFUNCTION(SetupMassRhs3)(void *ctx, const CeedInt Q, const CeedScalar *const *in, CeedScalar *const *out) { const CeedScalar *x = in[0], *w = in[1]; CeedScalar *true_soln = out[0], *rhs = out[1]; // Quadrature Point Loop CeedPragmaSIMD for (CeedInt i = 0; i < Q; i++) { // Component 1 true_soln[i + 0 * Q] = sqrt(x[i] * x[i] + x[i + Q] * x[i + Q] + x[i + 2 * Q] * x[i + 2 * Q]); // Component 2 true_soln[i + 1 * Q] = 2 * true_soln[i + 0 * Q]; // Component 3 true_soln[i + 2 * Q] = 3 * true_soln[i + 0 * Q]; // Component 1 rhs[i + 0 * Q] = w[i] * true_soln[i + 0 * Q]; // Component 2 rhs[i + 1 * Q] = 2 * rhs[i + 0 * Q]; // Component 3 rhs[i + 2 * Q] = 3 * rhs[i + 0 * Q]; } // End of Quadrature Point Loop return 0; } // ----------------------------------------------------------------------------- // This QFunction applies the mass operator for a vector field of 3 components. // // Inputs: // u - Input vector at quadrature points // q_data - Geometric factors // // Output: // v - Output vector (test functions) at quadrature points // ----------------------------------------------------------------------------- CEED_QFUNCTION(Mass3)(void *ctx, const CeedInt Q, const CeedScalar *const *in, CeedScalar *const *out) { const CeedScalar *u = in[0], *q_data = in[1]; CeedScalar *v = out[0]; // Quadrature Point Loop CeedPragmaSIMD for (CeedInt i = 0; i < Q; i++) { // Component 1 v[i + 0 * Q] = q_data[i] * u[i + 0 * Q]; // Component 2 v[i + 1 * Q] = q_data[i] * u[i + 1 * Q]; // Component 3 v[i + 2 * Q] = q_data[i] * u[i + 2 * Q]; } // End of Quadrature Point Loop return 0; } // -----------------------------------------------------------------------------