/// @file /// Test vector norms /// \test Test vector norms #include #include int main(int argc, char **argv) { Ceed ceed; CeedVector x; CeedInt n = 10; CeedScalar a[10]; CeedInit(argv[1], &ceed); CeedVectorCreate(ceed, n, &x); for (CeedInt i = 0; i < n; i++) a[i] = i * (i % 2 ? 1 : -1); CeedVectorSetArray(x, CEED_MEM_HOST, CEED_USE_POINTER, a); { // Sync memtype to device for GPU backends CeedMemType type = CEED_MEM_HOST; CeedGetPreferredMemType(ceed, &type); CeedVectorSyncArray(x, type); } CeedScalar norm; CeedVectorNorm(x, CEED_NORM_1, &norm); if (fabs(norm - 45.) > 100. * CEED_EPSILON) printf("Error: L1 norm %f != 45.\n", norm); CeedVectorNorm(x, CEED_NORM_2, &norm); if (fabs(norm - sqrt(285.)) > 100. * CEED_EPSILON) printf("Error: L2 norm %f != sqrt(285.)\n", norm); CeedVectorNorm(x, CEED_NORM_MAX, &norm); if (fabs(norm - 9.) > 100. * CEED_EPSILON) printf("Error: Max norm %f != 9.\n", norm); CeedVectorDestroy(&x); CeedDestroy(&ceed); return 0; }