/// @file /// Test interpolation with a 2D Simplex non-tensor H1 basis /// \test Test interpolaton with a 2D Simplex non-tensor H1 basis #include #include #include "t310-basis.h" double feval(double x1, double x2) { return x1*x1 + x2*x2 + x1*x2 + 1; } int main(int argc, char **argv) { Ceed ceed; CeedVector In, Out; const CeedInt P = 6, Q = 4, dim = 2; CeedBasis b; CeedScalar qref[dim*Q], qweight[Q]; CeedScalar interp[P*Q], grad[dim*P*Q]; CeedScalar xq[] = {0.2, 0.6, 1./3., 0.2, 0.2, 0.2, 1./3., 0.6}; CeedScalar xr[] = {0., 0.5, 1., 0., 0.5, 0., 0., 0., 0., 0.5, 0.5, 1.}; const CeedScalar *out; CeedScalar in[P], value; buildmats(qref, qweight, interp, grad); CeedInit(argv[1], &ceed); CeedBasisCreateH1(ceed, CEED_TRIANGLE, 1, P, Q, interp, grad, qref, qweight, &b); // Interpolate function to quadrature points for (int i=0; i 1e-10) // LCOV_EXCL_START printf("[%d] %f != %f\n", i, out[i], value); // LCOV_EXCL_STOP } CeedVectorRestoreArrayRead(Out, &out); CeedVectorDestroy(&In); CeedVectorDestroy(&Out); CeedBasisDestroy(&b); CeedDestroy(&ceed); return 0; }