/// @file /// Test grad transpose with a 2D Simplex non-tensor H1 basis /// \test Test grad transposewith a 2D Simplex non-tensor H1 basis #include #include #include "t320-basis.h" int main(int argc, char **argv) { Ceed ceed; CeedVector In, Out; const CeedInt P = 6, Q = 4, dim = 2; CeedBasis b; CeedScalar q_ref[dim * Q], q_weight[Q]; CeedScalar interp[P * Q], grad[dim * P * Q]; const CeedScalar *out; CeedScalar colsum[P]; buildmats(q_ref, q_weight, interp, grad); CeedInit(argv[1], &ceed); for (int i = 0; i < P; i++) { colsum[i] = 0; for (int j = 0; j < Q * dim; j++) { colsum[i] += grad[i + j * P]; } } CeedBasisCreateH1(ceed, CEED_TOPOLOGY_TRIANGLE, 1, P, Q, interp, grad, q_ref, q_weight, &b); CeedVectorCreate(ceed, Q * dim, &In); CeedVectorSetValue(In, 1); CeedVectorCreate(ceed, P, &Out); CeedVectorSetValue(Out, 0); CeedBasisApply(b, 1, CEED_TRANSPOSE, CEED_EVAL_GRAD, In, Out); // Check values at quadrature points CeedVectorGetArrayRead(Out, CEED_MEM_HOST, &out); for (int i = 0; i < P; i++) { if (fabs(colsum[i] - out[i]) > 100. * CEED_EPSILON) printf("[%" CeedInt_FMT "] %f != %f\n", i, out[i], colsum[i]); } CeedVectorRestoreArrayRead(Out, &out); CeedVectorDestroy(&In); CeedVectorDestroy(&Out); CeedBasisDestroy(&b); CeedDestroy(&ceed); return 0; }