/// @file /// Test grad transpose with a 2D Simplex non-tensor H1 basis /// \test Test grad transpose with a 2D Simplex non-tensor H1 basis #include #include #include "t320-basis.h" int main(int argc, char **argv) { Ceed ceed; CeedVector u, v; const CeedInt p = 6, q = 4, dim = 2; CeedBasis basis; CeedScalar q_ref[dim * q], q_weight[q]; CeedScalar interp[p * q], grad[dim * p * q]; CeedScalar column_sum[p]; CeedInit(argv[1], &ceed); CeedVectorCreate(ceed, q * dim, &u); CeedVectorSetValue(u, 1); CeedVectorCreate(ceed, p, &v); CeedVectorSetValue(v, 0); Build2DSimplex(q_ref, q_weight, interp, grad); CeedBasisCreateH1(ceed, CEED_TOPOLOGY_TRIANGLE, 1, p, q, interp, grad, q_ref, q_weight, &basis); CeedBasisApply(basis, 1, CEED_TRANSPOSE, CEED_EVAL_GRAD, u, v); // Check values at quadrature points for (int i = 0; i < p; i++) { column_sum[i] = 0; for (int j = 0; j < q * dim; j++) { column_sum[i] += grad[i + j * p]; } } { const CeedScalar *v_array; CeedVectorGetArrayRead(v, CEED_MEM_HOST, &v_array); for (int i = 0; i < p; i++) { if (fabs(column_sum[i] - v_array[i]) > 100. * CEED_EPSILON) printf("[%" CeedInt_FMT "] %f != %f\n", i, v_array[i], column_sum[i]); } CeedVectorRestoreArrayRead(v, &v_array); } CeedVectorDestroy(&u); CeedVectorDestroy(&v); CeedBasisDestroy(&basis); CeedDestroy(&ceed); return 0; }