/// @file /// Test grad transpose with a 2D Simplex non-tensor H1 basis /// \test Test grad transposewith a 2D Simplex non-tensor H1 basis #include #include #include "t320-basis.h" int main(int argc, char **argv) { Ceed ceed; CeedVector In, Out; const CeedInt P = 6, Q = 4, dim = 2, num_comp = 3; CeedBasis b; CeedScalar q_ref[dim * Q], q_weight[Q]; CeedScalar interp[P * Q], grad[dim * P * Q]; const CeedScalar *out; CeedScalar colsum[P], *in; buildmats(q_ref, q_weight, interp, grad); CeedInit(argv[1], &ceed); for (int i = 0; i < P; i++) { colsum[i] = 0; for (int j = 0; j < Q * dim; j++) { colsum[i] += grad[i + j * P]; } } CeedBasisCreateH1(ceed, CEED_TOPOLOGY_TRIANGLE, num_comp, P, Q, interp, grad, q_ref, q_weight, &b); CeedVectorCreate(ceed, Q * dim * num_comp, &In); CeedVectorGetArrayWrite(In, CEED_MEM_HOST, &in); for (int d = 0; d < dim; d++) { for (int n = 0; n < num_comp; n++) { for (int q = 0; q < Q; q++) in[q + (n + d * num_comp) * Q] = n * 1.0; } } CeedVectorRestoreArray(In, &in); CeedVectorCreate(ceed, P * num_comp, &Out); CeedVectorSetValue(Out, 0); CeedBasisApply(b, 1, CEED_TRANSPOSE, CEED_EVAL_GRAD, In, Out); // Check values at quadrature points CeedVectorGetArrayRead(Out, CEED_MEM_HOST, &out); for (int p = 0; p < P; p++) { for (int n = 0; n < num_comp; n++) { if (fabs(n * colsum[p] - out[p + n * P]) > 100. * CEED_EPSILON) printf("[%" CeedInt_FMT "] %f != %f\n", p, out[p + n * P], n * colsum[p]); } } CeedVectorRestoreArrayRead(Out, &out); CeedVectorDestroy(&In); CeedVectorDestroy(&Out); CeedBasisDestroy(&b); CeedDestroy(&ceed); return 0; }