// Copyright (c) 2017-2026, Lawrence Livermore National Security, LLC and other CEED contributors. // All Rights Reserved. See the top-level LICENSE and NOTICE files for details. // // SPDX-License-Identifier: BSD-2-Clause // // This file is part of CEED: http://github.com/ceed #include CEED_QFUNCTION(setup)(void *ctx, const CeedInt Q, const CeedScalar *const *in, CeedScalar *const *out) { const CeedScalar *w = in[0], (*J)[2][CEED_Q_VLA] = (const CeedScalar(*)[2][CEED_Q_VLA])in[1]; CeedScalar(*q_data)[CEED_Q_VLA] = (CeedScalar(*)[CEED_Q_VLA])out[0]; // Quadrature point loop CeedPragmaSIMD for (CeedInt i = 0; i < Q; i++) { // Qdata stored in Voigt convention // J: 0 2 q_data: 0 2 adj(J): J11 -J01 // 1 3 2 1 -J10 J00 const CeedScalar J00 = J[0][0][i]; const CeedScalar J10 = J[0][1][i]; const CeedScalar J01 = J[1][0][i]; const CeedScalar J11 = J[1][1][i]; const CeedScalar qw = w[i] / (J00 * J11 - J10 * J01); q_data[0][i] = qw * (J01 * J01 + J11 * J11); q_data[1][i] = qw * (J00 * J00 + J10 * J10); q_data[2][i] = -qw * (J00 * J01 + J10 * J11); } // End of Quadrature Point Loop return 0; } CEED_QFUNCTION(diff)(void *ctx, const CeedInt Q, const CeedScalar *const *in, CeedScalar *const *out) { const CeedScalar(*q_data)[CEED_Q_VLA] = (const CeedScalar(*)[CEED_Q_VLA])in[0], (*ug)[2][CEED_Q_VLA] = (const CeedScalar(*)[2][CEED_Q_VLA])in[1]; CeedScalar(*vg)[2][CEED_Q_VLA] = (CeedScalar(*)[2][CEED_Q_VLA])out[0]; const CeedInt dim = 2; const CeedScalar num_comp = 2; const CeedScalar scale[2][2] = { {1.0, 2.0}, {3.0, 4.0}, }; // Quadrature point loop CeedPragmaSIMD for (CeedInt i = 0; i < Q; i++) { // Read qdata (dXdxdXdxT symmetric matrix) // Stored in Voigt convention // 0 2 // 2 1 const CeedScalar dXdxdXdxT[2][2] = { {q_data[0][i], q_data[2][i]}, {q_data[2][i], q_data[1][i]} }; // Apply Poisson operator // j = direction of vg for (CeedInt j = 0; j < dim; j++) { for (CeedInt k = 0; k < num_comp; k++) { vg[j][k][i] = (ug[0][k][i] * dXdxdXdxT[0][j] * scale[0][j] + ug[1][k][i] * dXdxdXdxT[1][j] * scale[1][j]); } } } // End of Quadrature Point Loop return 0; }