/* $Id: vec.h,v 1.70 1998/03/12 23:25:24 bsmith Exp bsmith $ */ /* Defines the vector component of PETSc. Vectors generally represent degrees of freedom for finite element/finite difference functions on a grid. They have more mathematical structure then simple arrays. */ #ifndef __VEC_PACKAGE #define __VEC_PACKAGE #include "is.h" #include "sys.h" #define VEC_COOKIE PETSC_COOKIE+3 #define VEC_SCATTER_COOKIE PETSC_COOKIE+4 typedef enum {VECSAME=-1, VECSEQ, VECMPI} VecType; typedef struct _p_Vec* Vec; typedef struct _p_VecScatter* VecScatter; extern int VecCreateSeq(MPI_Comm,int,Vec*); extern int VecCreateMPI(MPI_Comm,int,int,Vec*); extern int VecCreateSeqWithArray(MPI_Comm,int,Scalar*,Vec*); extern int VecCreateMPIWithArray(MPI_Comm,int,int,Scalar*,Vec*); extern int VecCreate(MPI_Comm,int,int,Vec*); extern int VecCreateShared(MPI_Comm,int,int,Vec*); extern int VecDestroy(Vec); extern int VecDot(Vec,Vec,Scalar*); extern int VecTDot(Vec,Vec,Scalar*); extern int VecMDot(int,Vec,Vec*,Scalar*); extern int VecMTDot(int,Vec,Vec*,Scalar*); typedef enum {NORM_1=1,NORM_2=2,NORM_FROBENIUS=3,NORM_INFINITY=4,NORM_1_AND_2=5} NormType; #define NORM_MAX NORM_INFINITY extern int VecNorm(Vec,NormType,double *); extern int VecSum(Vec,Scalar*); extern int VecMax(Vec,int*,double*); extern int VecMin(Vec,int*,double*); extern int VecScale(Scalar*,Vec); extern int VecCopy(Vec,Vec); extern int VecSetRandom(PetscRandom,Vec); extern int VecSet(Scalar*,Vec); extern int VecSwap(Vec,Vec); extern int VecAXPY(Scalar*,Vec,Vec); extern int VecAXPBY(Scalar*,Scalar *,Vec,Vec); extern int VecMAXPY(int,Scalar*,Vec,Vec*); extern int VecAYPX(Scalar*,Vec,Vec); extern int VecWAXPY(Scalar*,Vec,Vec,Vec); extern int VecPointwiseMult(Vec,Vec,Vec); extern int VecPointwiseDivide(Vec,Vec,Vec); extern int VecShift(Scalar*,Vec); extern int VecReciprocal(Vec); extern int VecAbs(Vec); extern int VecDuplicate(Vec,Vec*); extern int VecDuplicateVecs(Vec,int,Vec**); extern int VecDestroyVecs(Vec*,int); typedef enum {NOT_SET_VALUES, INSERT_VALUES, ADD_VALUES, MAX_VALUES} InsertMode; extern int VecSetValues(Vec,int,int*,Scalar*,InsertMode); extern int VecAssemblyBegin(Vec); extern int VecAssemblyEnd(Vec); #define VecSetValue(v,i,va,mode) \ {int _ierr,_row = i; Scalar _va = va; \ _ierr = VecSetValues(v,1,&_row,&_va,mode);CHKERRQ(_ierr); \ } extern int VecSetBlockSize(Vec,int); extern int VecSetValuesBlocked(Vec,int,int*,Scalar*,InsertMode); typedef enum {SCATTER_FORWARD=0,SCATTER_REVERSE=1,SCATTER_FORWARD_LOCAL=2, SCATTER_REVERSE_LOCAL=3,SCATTER_LOCAL=2} ScatterMode; extern int VecScatterCreate(Vec,IS,Vec,IS,VecScatter *); extern int VecScatterPostRecvs(Vec,Vec,InsertMode,ScatterMode,VecScatter); extern int VecScatterBegin(Vec,Vec,InsertMode,ScatterMode,VecScatter); extern int VecScatterEnd(Vec,Vec,InsertMode,ScatterMode,VecScatter); extern int VecScatterDestroy(VecScatter); extern int VecScatterCopy(VecScatter,VecScatter *); extern int VecScatterView(VecScatter,Viewer); extern int VecScatterRemap(VecScatter,int *,int*); extern int VecGetArray(Vec,Scalar**); extern int VecRestoreArray(Vec,Scalar**); extern int VecPlaceArray(Vec,Scalar*); extern int VecGetArrays(Vec*,int,Scalar***); extern int VecRestoreArrays(Vec*,int,Scalar***); extern int VecValid(Vec,PetscTruth*); extern int VecView(Vec,Viewer); extern int VecEqual(Vec,Vec,PetscTruth*); extern int VecLoad(Viewer,Vec*); extern int VecGetSize(Vec,int*); extern int VecGetType(Vec,VecType*,char**); extern int VecGetLocalSize(Vec,int*); extern int VecGetOwnershipRange(Vec,int*,int*); extern int VecSetLocalToGlobalMapping(Vec, ISLocalToGlobalMapping); extern int VecSetValuesLocal(Vec,int,int*,Scalar*,InsertMode); extern int VecSetLocalToGlobalMappingBlocked(Vec, ISLocalToGlobalMapping); extern int VecSetValuesBlockedLocal(Vec,int,int*,Scalar*,InsertMode); typedef enum {VEC_IGNORE_OFF_PROC_ENTRIES} VecOption; extern int VecSetOption(Vec,VecOption); extern int VecContourScale(Vec,double,double); /* Routines for dealing with ghosted vectors: vectors with ghost elements at the end of the array. */ extern int VecCreateGhost(MPI_Comm,int,int,int,int*,Vec*); extern int VecCreateGhostWithArray(MPI_Comm,int,int,int,int*,Scalar*,Vec*); extern int VecGhostGetLocalRepresentation(Vec,Vec*); extern int VecGhostRestoreLocalRepresentation(Vec,Vec*); extern int VecGhostUpdateBegin(Vec,InsertMode,ScatterMode); extern int VecGhostUpdateEnd(Vec,InsertMode,ScatterMode); extern int DrawTensorContour(Draw,int,int,double *,double *,Vec); #endif