#include <../src/mat/impls/baij/seq/baij.h> #include /* Special case where the matrix was ILU(0) factored in the natural ordering. This eliminates the need for the column and row permutation. */ PetscErrorCode MatSolve_SeqBAIJ_1_NaturalOrdering_inplace(Mat A,Vec bb,Vec xx) { Mat_SeqBAIJ *a = (Mat_SeqBAIJ*)A->data; const PetscInt n = a->mbs,*vi,*ai=a->i,*aj=a->j,*diag=a->diag; PetscErrorCode ierr; const MatScalar *aa=a->a,*v; PetscScalar *x; const PetscScalar *b; PetscScalar s1,x1; PetscInt jdx,idt,idx,nz,i; PetscFunctionBegin; ierr = VecGetArrayRead(bb,&b);CHKERRQ(ierr); ierr = VecGetArray(xx,&x);CHKERRQ(ierr); /* forward solve the lower triangular */ idx = 0; x[0] = b[0]; for (i=1; i=0; i--) { v = aa + diag[i] + 1; vi = aj + diag[i] + 1; nz = ai[i+1] - diag[i] - 1; idt = i; s1 = x[idt]; while (nz--) { idx = *vi++; x1 = x[idx]; s1 -= v[0]*x1; v += 1; } v = aa + diag[i]; x[idt] = v[0]*s1; } ierr = VecRestoreArrayRead(bb,&b);CHKERRQ(ierr); ierr = VecRestoreArray(xx,&x);CHKERRQ(ierr); ierr = PetscLogFlops(2.0*(a->nz) - A->cmap->n);CHKERRQ(ierr); PetscFunctionReturn(0); } PetscErrorCode MatForwardSolve_SeqBAIJ_1_NaturalOrdering(Mat A,Vec bb,Vec xx) { Mat_SeqBAIJ *a = (Mat_SeqBAIJ*)A->data; PetscErrorCode ierr; const PetscInt n = a->mbs,*ai = a->i,*aj = a->j,*vi; PetscScalar *x,sum; const PetscScalar *b; const MatScalar *aa = a->a,*v; PetscInt i,nz; PetscFunctionBegin; if (!n) PetscFunctionReturn(0); ierr = VecGetArrayRead(bb,&b);CHKERRQ(ierr); ierr = VecGetArray(xx,&x);CHKERRQ(ierr); /* forward solve the lower triangular */ x[0] = b[0]; v = aa; vi = aj; for (i=1; inz - A->cmap->n);CHKERRQ(ierr); ierr = VecRestoreArrayRead(bb,&b);CHKERRQ(ierr); ierr = VecRestoreArray(xx,&x);CHKERRQ(ierr); PetscFunctionReturn(0); } PetscErrorCode MatBackwardSolve_SeqBAIJ_1_NaturalOrdering(Mat A,Vec bb,Vec xx) { Mat_SeqBAIJ *a = (Mat_SeqBAIJ*)A->data; PetscErrorCode ierr; const PetscInt n = a->mbs,*aj = a->j,*adiag = a->diag,*vi; PetscScalar *x,sum; const PetscScalar *b; const MatScalar *aa = a->a,*v; PetscInt i,nz; PetscFunctionBegin; if (!n) PetscFunctionReturn(0); ierr = VecGetArrayRead(bb,&b);CHKERRQ(ierr); ierr = VecGetArray(xx,&x);CHKERRQ(ierr); /* backward solve the upper triangular */ for (i=n-1; i>=0; i--) { v = aa + adiag[i+1] + 1; vi = aj + adiag[i+1] + 1; nz = adiag[i] - adiag[i+1]-1; sum = b[i]; PetscSparseDenseMinusDot(sum,x,v,vi,nz); x[i] = sum*v[nz]; /* x[i]=aa[adiag[i]]*sum; v++; */ } ierr = PetscLogFlops(2.0*a->nz - A->cmap->n);CHKERRQ(ierr); ierr = VecRestoreArrayRead(bb,&b);CHKERRQ(ierr); ierr = VecRestoreArray(xx,&x);CHKERRQ(ierr); PetscFunctionReturn(0); } PetscErrorCode MatSolve_SeqBAIJ_1_NaturalOrdering(Mat A,Vec bb,Vec xx) { Mat_SeqBAIJ *a = (Mat_SeqBAIJ*)A->data; PetscErrorCode ierr; const PetscInt n = a->mbs,*ai = a->i,*aj = a->j,*adiag = a->diag,*vi; PetscScalar *x,sum; const PetscScalar *b; const MatScalar *aa = a->a,*v; PetscInt i,nz; PetscFunctionBegin; if (!n) PetscFunctionReturn(0); ierr = VecGetArrayRead(bb,&b);CHKERRQ(ierr); ierr = VecGetArray(xx,&x);CHKERRQ(ierr); /* forward solve the lower triangular */ x[0] = b[0]; v = aa; vi = aj; for (i=1; i=0; i--) { v = aa + adiag[i+1] + 1; vi = aj + adiag[i+1] + 1; nz = adiag[i] - adiag[i+1]-1; sum = x[i]; PetscSparseDenseMinusDot(sum,x,v,vi,nz); x[i] = sum*v[nz]; /* x[i]=aa[adiag[i]]*sum; v++; */ } ierr = PetscLogFlops(2.0*a->nz - A->cmap->n);CHKERRQ(ierr); ierr = VecRestoreArrayRead(bb,&b);CHKERRQ(ierr); ierr = VecRestoreArray(xx,&x);CHKERRQ(ierr); PetscFunctionReturn(0); }