MatMult: norm difference < sqrt(eps_machine) MatMultTranspose: norm difference < sqrt(eps_machine) MatMultAdd v2==v3: norm difference < sqrt(eps_machine) MatMultAdd v2!=v3: norm difference < sqrt(eps_machine) MatMultTransposeAdd v2==v3: norm difference < sqrt(eps_machine) MatMultTransposeAdd v2!=v3: norm difference < sqrt(eps_machine)