#include /*I "petscsnes.h" I*/ #undef __FUNCT__ #define __FUNCT__ "SNESDefaultComputeJacobianColor" /*@C SNESDefaultComputeJacobianColor - Computes the Jacobian using finite differences and coloring to exploit matrix sparsity. Collective on SNES Input Parameters: + snes - nonlinear solver object . x1 - location at which to evaluate Jacobian - ctx - coloring context, where ctx must have type MatFDColoring, as created via MatFDColoringCreate() Output Parameters: + J - Jacobian matrix (not altered in this routine) . B - newly computed Jacobian matrix to use with preconditioner (generally the same as J) - flag - flag indicating whether the matrix sparsity structure has changed Level: intermediate .keywords: SNES, finite differences, Jacobian, coloring, sparse .seealso: SNESSetJacobian(), SNESTestJacobian(), SNESDefaultComputeJacobian() MatFDColoringCreate(), MatFDColoringSetFunction() @*/ PetscErrorCode SNESDefaultComputeJacobianColor(SNES snes,Vec x1,Mat *J,Mat *B,MatStructure *flag,void *ctx) { MatFDColoring color = PETSC_NULL; PetscErrorCode ierr; DM dm; PetscErrorCode (*func)(SNES,Vec,Vec,void*); Vec F; void *funcctx; ISColoring iscoloring; PetscFunctionBegin; /* PetscValidHeaderSpecific(color,MAT_FDCOLORING_CLASSID,6);*/ ierr = PetscObjectQuery((PetscObject)*B,"SNESMatFDColoring",(PetscObject *)&color);CHKERRQ(ierr); *flag = SAME_NONZERO_PATTERN; ierr = SNESGetFunction(snes,&F,&func,&funcctx); if (!color) { ierr = SNESGetDM(snes,&dm);CHKERRQ(ierr); /* temporarily reset the context by creating a new one*/ ierr = DMCreateColoring(dm,IS_COLORING_GLOBAL,MATAIJ,&iscoloring);CHKERRQ(ierr); ierr = MatFDColoringCreate(*B,iscoloring,&color);CHKERRQ(ierr); ierr = ISColoringDestroy(&iscoloring);CHKERRQ(ierr); ierr = MatFDColoringSetFunction(color,(PetscErrorCode (*)(void))func,funcctx);CHKERRQ(ierr); ierr = MatFDColoringSetFromOptions(color);CHKERRQ(ierr); ierr = PetscObjectCompose((PetscObject)*B,"SNESMatFDColoring",(PetscObject)color);CHKERRQ(ierr); } ierr = MatFDColoringSetF(color,PETSC_NULL);CHKERRQ(ierr); ierr = MatFDColoringApply(*B,color,x1,flag,snes);CHKERRQ(ierr); if (*J != *B) { ierr = MatAssemblyBegin(*J,MAT_FINAL_ASSEMBLY);CHKERRQ(ierr); ierr = MatAssemblyEnd(*J,MAT_FINAL_ASSEMBLY);CHKERRQ(ierr); } PetscFunctionReturn(0); }