| dc13bed2 | 21-Jan-2022 |
Joe Wallwork <j.wallwork16@imperial.ac.uk> |
snes ex12: tweak options for 3D metric-based adaptation - Four processors was too many for such a small problem and ParMmg was struggling with the partitioning. - Increasing the size of the initial m
snes ex12: tweak options for 3D metric-based adaptation - Four processors was too many for such a small problem and ParMmg was struggling with the partitioning. - Increasing the size of the initial mesh also helps.
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