| 8fcddce6 | 14-Mar-2019 |
Stefano Zampini <stefano.zampini@gmail.com> |
TAOSetUpdate: change the Update callback
In SNES, the update function does not uses contexts, and thus it does not appear in the callback prototype With TAO, since we are explcitily passing the ctx
TAOSetUpdate: change the Update callback
In SNES, the update function does not uses contexts, and thus it does not appear in the callback prototype With TAO, since we are explcitily passing the ctx via TAOSetUpdate, we have to give it back to the user when performing the call
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