Lines Matching refs:is_active
275 bool is_active; in CeedOperatorSetupInputs_Blocked() local
282 is_active = vec == CEED_VECTOR_ACTIVE; in CeedOperatorSetupInputs_Blocked()
283 if (is_active) { in CeedOperatorSetupInputs_Blocked()
300 if (!is_active) CeedCallBackend(CeedVectorDestroy(&vec)); in CeedOperatorSetupInputs_Blocked()
319 bool is_active; in CeedOperatorInputBasis_Blocked() local
323 is_active = vec == CEED_VECTOR_ACTIVE; in CeedOperatorInputBasis_Blocked()
325 if (is_active) continue; in CeedOperatorInputBasis_Blocked()
412 bool is_active; in CeedOperatorRestoreInputs_Blocked() local
416 is_active = vec == CEED_VECTOR_ACTIVE; in CeedOperatorRestoreInputs_Blocked()
418 if (is_active) continue; in CeedOperatorRestoreInputs_Blocked()
499 bool is_active; in CeedOperatorApplyAdd_Blocked() local
507 is_active = vec == CEED_VECTOR_ACTIVE; in CeedOperatorApplyAdd_Blocked()
509 if (is_active) vec = out_vec; in CeedOperatorApplyAdd_Blocked()
513 if (!is_active) CeedCallBackend(CeedVectorDestroy(&vec)); in CeedOperatorApplyAdd_Blocked()
634 bool is_active; in CeedOperatorLinearAssembleQFunctionCore_Blocked() local
640 is_active = vec == CEED_VECTOR_ACTIVE; in CeedOperatorLinearAssembleQFunctionCore_Blocked()
642 if (!is_active) continue; in CeedOperatorLinearAssembleQFunctionCore_Blocked()