Lines Matching refs:z
25 data.t_id_z = threadIdx.z; in __launch_bounds__()
26 data.t_id = threadIdx.x + threadIdx.y * blockDim.x + threadIdx.z * blockDim.y * blockDim.x; in __launch_bounds__()
38 …for (CeedInt elem = blockIdx.x * blockDim.z + threadIdx.z; elem < num_elem; elem += gridDim.x * bl… in __launch_bounds__()
52 data.t_id_z = threadIdx.z; in __launch_bounds__()
53 data.t_id = threadIdx.x + threadIdx.y * blockDim.x + threadIdx.z * blockDim.y * blockDim.x; in __launch_bounds__()
65 …for (CeedInt elem = blockIdx.x * blockDim.z + threadIdx.z; elem < num_elem; elem += gridDim.x * bl… in __launch_bounds__()
79 data.t_id_z = threadIdx.z; in __launch_bounds__()
80 data.t_id = threadIdx.x + threadIdx.y * blockDim.x + threadIdx.z * blockDim.y * blockDim.x; in __launch_bounds__()
92 …for (CeedInt elem = blockIdx.x * blockDim.z + threadIdx.z; elem < num_elem; elem += gridDim.x * bl… in __launch_bounds__()
109 data.t_id_z = threadIdx.z; in __launch_bounds__()
110 data.t_id = threadIdx.x + threadIdx.y * blockDim.x + threadIdx.z * blockDim.y * blockDim.x; in __launch_bounds__()
122 …for (CeedInt elem = blockIdx.x * blockDim.z + threadIdx.z; elem < num_elem; elem += gridDim.x * bl… in __launch_bounds__()
136 data.t_id_z = threadIdx.z; in __launch_bounds__()
137 data.t_id = threadIdx.x + threadIdx.y * blockDim.x + threadIdx.z * blockDim.y * blockDim.x; in __launch_bounds__()
149 …for (CeedInt elem = blockIdx.x * blockDim.z + threadIdx.z; elem < num_elem; elem += gridDim.x * bl… in __launch_bounds__()
163 data.t_id_z = threadIdx.z; in __launch_bounds__()
164 data.t_id = threadIdx.x + threadIdx.y * blockDim.x + threadIdx.z * blockDim.y * blockDim.x; in __launch_bounds__()
176 …for (CeedInt elem = blockIdx.x * blockDim.z + threadIdx.z; elem < num_elem; elem += gridDim.x * bl… in __launch_bounds__()
193 data.t_id_z = threadIdx.z; in __launch_bounds__()
194 data.t_id = threadIdx.x + threadIdx.y * blockDim.x + threadIdx.z * blockDim.y * blockDim.x; in __launch_bounds__()
199 …for (CeedInt elem = blockIdx.x * blockDim.z + threadIdx.z; elem < num_elem; elem += gridDim.x * bl… in __launch_bounds__()