Lines Matching refs:strides_node

28 …mentStrided1d(SharedData_Hip &data, const CeedInt elem, const CeedInt strides_node, const CeedInt …  in ReadElementStrided1d()  argument
32 const CeedInt ind = node * strides_node + elem * strides_elem; in ReadElementStrided1d()
44 …mentStrided1d(SharedData_Hip &data, const CeedInt elem, const CeedInt strides_node, const CeedInt … in WriteElementStrided1d() argument
48 const CeedInt ind = node * strides_node + elem * strides_elem; in WriteElementStrided1d()
57 …mentStrided1d(SharedData_Hip &data, const CeedInt elem, const CeedInt strides_node, const CeedInt … in SumElementStrided1d() argument
61 const CeedInt ind = node * strides_node + elem * strides_elem; in SumElementStrided1d()
77 …mentStrided2d(SharedData_Hip &data, const CeedInt elem, const CeedInt strides_node, const CeedInt … in ReadElementStrided2d() argument
81 const CeedInt ind = node * strides_node + elem * strides_elem; in ReadElementStrided2d()
93 …mentStrided2d(SharedData_Hip &data, const CeedInt elem, const CeedInt strides_node, const CeedInt … in WriteElementStrided2d() argument
97 const CeedInt ind = node * strides_node + elem * strides_elem; in WriteElementStrided2d()
106 …mentStrided2d(SharedData_Hip &data, const CeedInt elem, const CeedInt strides_node, const CeedInt … in SumElementStrided2d() argument
110 const CeedInt ind = node * strides_node + elem * strides_elem; in SumElementStrided2d()
126 …mentStrided3d(SharedData_Hip &data, const CeedInt elem, const CeedInt strides_node, const CeedInt … in ReadElementStrided3d() argument
131 const CeedInt ind = node * strides_node + elem * strides_elem; in ReadElementStrided3d()
144 …mentStrided3d(SharedData_Hip &data, const CeedInt elem, const CeedInt strides_node, const CeedInt … in WriteElementStrided3d() argument
149 const CeedInt ind = node * strides_node + elem * strides_elem; in WriteElementStrided3d()
159 …mentStrided3d(SharedData_Hip &data, const CeedInt elem, const CeedInt strides_node, const CeedInt … in SumElementStrided3d() argument
164 const CeedInt ind = node * strides_node + elem * strides_elem; in SumElementStrided3d()