Searched defs:point_loop_bound (Results 1 – 2 of 2) sorted by relevance
61 …const CeedInt point_loop_bound = (blockDim.x * blockDim.y) * ceil(1.0 * BASIS_NUM_PTS / (blockDim.… in __launch_bounds__() local118 …const CeedInt point_loop_bound = (blockDim.x * blockDim.y) * ceil(1.0 * BASIS_NUM_PTS / (blockDim.… in __launch_bounds__() local177 …const CeedInt point_loop_bound = (blockDim.x * blockDim.y) * ceil(1.0 * BASIS_NUM_PTS / (blockDim.… in __launch_bounds__() local249 …const CeedInt point_loop_bound = (blockDim.x * blockDim.y) * ceil(1.0 * BASIS_NUM_PTS / (blockDim.… in __launch_bounds__() local306 …const CeedInt point_loop_bound = (blockDim.x * blockDim.y) * ceil(1.0 * BASIS_NUM_PTS / (blockDim.… in __launch_bounds__() local366 …const CeedInt point_loop_bound = (blockDim.x * blockDim.y) * ceil(1.0 * BASIS_NUM_PTS / (blockDim.… in __launch_bounds__() local
60 …const CeedInt point_loop_bound = (blockDim.x * blockDim.y) * ceil(1.0 * BASIS_NUM_PTS / (blockDim.… in InterpAtPoints() local117 …const CeedInt point_loop_bound = (blockDim.x * blockDim.y) * ceil(1.0 * BASIS_NUM_PTS / (blockDim.… in InterpTransposeAtPoints() local176 …const CeedInt point_loop_bound = (blockDim.x * blockDim.y) * ceil(1.0 * BASIS_NUM_PTS / (blockDim.… in InterpTransposeAddAtPoints() local247 …const CeedInt point_loop_bound = (blockDim.x * blockDim.y) * ceil(1.0 * BASIS_NUM_PTS / (blockDim.… in GradAtPoints() local304 …const CeedInt point_loop_bound = (blockDim.x * blockDim.y) * ceil(1.0 * BASIS_NUM_PTS / (blockDim.… in GradTransposeAtPoints() local364 …const CeedInt point_loop_bound = (blockDim.x * blockDim.y) * ceil(1.0 * BASIS_NUM_PTS / (blockDim.… in GradTransposeAddAtPoints() local