Searched full:dm_mat_preallocate_skip (Results 1 – 6 of 6) sorted by relevance
22 dm_mat_preallocate_skip: true
30 dm_mat_preallocate_skip: 0
23 dm_mat_preallocate_skip: false
44 dm_mat_preallocate_skip: true
223 …acobian_persists -snes_mf_operator -ts_time_step 1e-3 -implicit -dm_mat_preallocate_skip 0 -ts_typ…224 …acobian_persists -snes_mf_operator -ts_time_step 1e-3 -implicit -dm_mat_preallocate_skip 0 -ts_typ…226 …acobian_persists -snes_mf_operator -ts_time_step 1e-3 -implicit -dm_mat_preallocate_skip 0 -ts_typ…227 …acobian_persists -snes_mf_operator -ts_time_step 1e-3 -implicit -dm_mat_preallocate_skip 0 -ts_typ…
35 PetscCall(PetscOptionsGetBool(NULL, NULL, "-dm_mat_preallocate_skip", &skip, NULL)); in CreateDM()