1 // Copyright (c) 2017-2026, Lawrence Livermore National Security, LLC and other CEED contributors.
2 // All Rights Reserved. See the top-level LICENSE and NOTICE files for details.
3 //
4 // SPDX-License-Identifier: BSD-2-Clause
5 //
6 // This file is part of CEED: http://github.com/ceed
7
8 /// @file
9 /// Internal header for HIP tensor product basis
10 #include <ceed/types.h>
11
12 //------------------------------------------------------------------------------
13 // Tensor Basis Kernels
14 //------------------------------------------------------------------------------
15
16 //------------------------------------------------------------------------------
17 // Interp
18 //------------------------------------------------------------------------------
Interp(const CeedInt num_elem,const CeedInt is_transpose,const CeedScalar * __restrict__ interp_1d,const CeedScalar * __restrict__ u,CeedScalar * __restrict__ v)19 extern "C" __global__ void Interp(const CeedInt num_elem, const CeedInt is_transpose, const CeedScalar *__restrict__ interp_1d,
20 const CeedScalar *__restrict__ u, CeedScalar *__restrict__ v) {
21 const CeedInt i = threadIdx.x;
22
23 __shared__ CeedScalar s_mem[BASIS_Q_1D * BASIS_P_1D + 2 * BASIS_BUF_LEN];
24 CeedScalar *s_interp_1d = s_mem;
25 CeedScalar *s_buffer_1 = s_mem + BASIS_Q_1D * BASIS_P_1D;
26 CeedScalar *s_buffer_2 = s_buffer_1 + BASIS_BUF_LEN;
27 for (CeedInt k = i; k < BASIS_Q_1D * BASIS_P_1D; k += blockDim.x) {
28 s_interp_1d[k] = interp_1d[k];
29 }
30
31 const CeedInt P = is_transpose ? BASIS_Q_1D : BASIS_P_1D;
32 const CeedInt Q = is_transpose ? BASIS_P_1D : BASIS_Q_1D;
33 const CeedInt stride_0 = is_transpose ? 1 : BASIS_P_1D;
34 const CeedInt stride_1 = is_transpose ? BASIS_P_1D : 1;
35 const CeedInt u_stride = is_transpose ? BASIS_NUM_QPTS : BASIS_NUM_NODES;
36 const CeedInt v_stride = is_transpose ? BASIS_NUM_NODES : BASIS_NUM_QPTS;
37 const CeedInt u_comp_stride = num_elem * (is_transpose ? BASIS_NUM_QPTS : BASIS_NUM_NODES);
38 const CeedInt v_comp_stride = num_elem * (is_transpose ? BASIS_NUM_NODES : BASIS_NUM_QPTS);
39 const CeedInt u_size = is_transpose ? BASIS_NUM_QPTS : BASIS_NUM_NODES;
40
41 // Apply basis element by element
42 for (CeedInt elem = blockIdx.x; elem < num_elem; elem += gridDim.x) {
43 for (CeedInt comp = 0; comp < BASIS_NUM_COMP; comp++) {
44 const CeedScalar *cur_u = &u[elem * u_stride + comp * u_comp_stride];
45 CeedScalar *cur_v = &v[elem * v_stride + comp * v_comp_stride];
46 CeedInt pre = u_size;
47 CeedInt post = 1;
48
49 for (CeedInt d = 0; d < BASIS_DIM; d++) {
50 __syncthreads();
51 // Update buffers used
52 pre /= P;
53 const CeedScalar *in = d == 0 ? cur_u : (d % 2 ? s_buffer_2 : s_buffer_1);
54 CeedScalar *out = d == BASIS_DIM - 1 ? cur_v : (d % 2 ? s_buffer_1 : s_buffer_2);
55 const CeedInt writeLen = pre * post * Q;
56
57 // Contract along middle index
58 for (CeedInt k = i; k < writeLen; k += blockDim.x) {
59 const CeedInt c = k % post;
60 const CeedInt j = (k / post) % Q;
61 const CeedInt a = k / (post * Q);
62 CeedScalar v_k = 0;
63
64 for (CeedInt b = 0; b < P; b++) v_k += s_interp_1d[j * stride_0 + b * stride_1] * in[(a * P + b) * post + c];
65 if (is_transpose && d == BASIS_DIM - 1) out[k] += v_k;
66 else out[k] = v_k;
67 }
68 post *= Q;
69 }
70 }
71 }
72 }
73
74 //------------------------------------------------------------------------------
75 // Grad
76 //------------------------------------------------------------------------------
Grad(const CeedInt num_elem,const CeedInt is_transpose,const CeedScalar * __restrict__ interp_1d,const CeedScalar * __restrict__ grad_1d,const CeedScalar * __restrict__ u,CeedScalar * __restrict__ v)77 extern "C" __global__ void Grad(const CeedInt num_elem, const CeedInt is_transpose, const CeedScalar *__restrict__ interp_1d,
78 const CeedScalar *__restrict__ grad_1d, const CeedScalar *__restrict__ u, CeedScalar *__restrict__ v) {
79 const CeedInt i = threadIdx.x;
80
81 __shared__ CeedScalar s_mem[2 * (BASIS_Q_1D * BASIS_P_1D + BASIS_BUF_LEN)];
82 CeedScalar *s_interp_1d = s_mem;
83 CeedScalar *s_grad_1d = s_interp_1d + BASIS_Q_1D * BASIS_P_1D;
84 CeedScalar *s_buffer_1 = s_grad_1d + BASIS_Q_1D * BASIS_P_1D;
85 CeedScalar *s_buffer_2 = s_buffer_1 + BASIS_BUF_LEN;
86 for (CeedInt k = i; k < BASIS_Q_1D * BASIS_P_1D; k += blockDim.x) {
87 s_interp_1d[k] = interp_1d[k];
88 s_grad_1d[k] = grad_1d[k];
89 }
90
91 const CeedInt P = is_transpose ? BASIS_Q_1D : BASIS_P_1D;
92 const CeedInt Q = is_transpose ? BASIS_P_1D : BASIS_Q_1D;
93 const CeedInt stride_0 = is_transpose ? 1 : BASIS_P_1D;
94 const CeedInt stride_1 = is_transpose ? BASIS_P_1D : 1;
95 const CeedInt u_stride = is_transpose ? BASIS_NUM_QPTS : BASIS_NUM_NODES;
96 const CeedInt v_stride = is_transpose ? BASIS_NUM_NODES : BASIS_NUM_QPTS;
97 const CeedInt u_comp_stride = num_elem * (is_transpose ? BASIS_NUM_QPTS : BASIS_NUM_NODES);
98 const CeedInt v_comp_stride = num_elem * (is_transpose ? BASIS_NUM_NODES : BASIS_NUM_QPTS);
99 const CeedInt u_dim_stride = is_transpose ? num_elem * BASIS_NUM_QPTS * BASIS_NUM_COMP : 0;
100 const CeedInt v_dim_stride = is_transpose ? 0 : num_elem * BASIS_NUM_QPTS * BASIS_NUM_COMP;
101
102 // Apply basis element by element
103 for (CeedInt elem = blockIdx.x; elem < num_elem; elem += gridDim.x) {
104 for (CeedInt comp = 0; comp < BASIS_NUM_COMP; comp++) {
105 // dim*dim contractions for grad
106 for (CeedInt dim_1 = 0; dim_1 < BASIS_DIM; dim_1++) {
107 CeedInt pre = is_transpose ? BASIS_NUM_QPTS : BASIS_NUM_NODES;
108 CeedInt post = 1;
109 const CeedScalar *cur_u = &u[elem * u_stride + dim_1 * u_dim_stride + comp * u_comp_stride];
110 CeedScalar *cur_v = &v[elem * v_stride + dim_1 * v_dim_stride + comp * v_comp_stride];
111
112 for (CeedInt dim_2 = 0; dim_2 < BASIS_DIM; dim_2++) {
113 __syncthreads();
114 // Update buffers used
115 pre /= P;
116 const CeedScalar *op = dim_1 == dim_2 ? s_grad_1d : s_interp_1d;
117 const CeedScalar *in = dim_2 == 0 ? cur_u : (dim_2 % 2 ? s_buffer_2 : s_buffer_1);
118 CeedScalar *out = dim_2 == BASIS_DIM - 1 ? cur_v : (dim_2 % 2 ? s_buffer_1 : s_buffer_2);
119 const CeedInt writeLen = pre * post * Q;
120
121 // Contract along middle index
122 for (CeedInt k = i; k < writeLen; k += blockDim.x) {
123 const CeedInt c = k % post;
124 const CeedInt j = (k / post) % Q;
125 const CeedInt a = k / (post * Q);
126 CeedScalar v_k = 0;
127
128 for (CeedInt b = 0; b < P; b++) v_k += op[j * stride_0 + b * stride_1] * in[(a * P + b) * post + c];
129 if (is_transpose && dim_2 == BASIS_DIM - 1) out[k] += v_k;
130 else out[k] = v_k;
131 }
132 post *= Q;
133 }
134 }
135 }
136 }
137 }
138
139 //------------------------------------------------------------------------------
140 // 1D quadrature weights
141 //------------------------------------------------------------------------------
Weight1d(const CeedInt num_elem,const CeedScalar * q_weight_1d,CeedScalar * w)142 __device__ void Weight1d(const CeedInt num_elem, const CeedScalar *q_weight_1d, CeedScalar *w) {
143 const CeedInt i = threadIdx.x;
144
145 if (i < BASIS_Q_1D) {
146 const size_t elem = blockIdx.x;
147
148 if (elem < num_elem) w[elem * BASIS_Q_1D + i] = q_weight_1d[i];
149 }
150 }
151
152 //------------------------------------------------------------------------------
153 // 2D quadrature weights
154 //------------------------------------------------------------------------------
Weight2d(const CeedInt num_elem,const CeedScalar * q_weight_1d,CeedScalar * w)155 __device__ void Weight2d(const CeedInt num_elem, const CeedScalar *q_weight_1d, CeedScalar *w) {
156 const CeedInt i = threadIdx.x;
157 const CeedInt j = threadIdx.y;
158
159 if (i < BASIS_Q_1D && j < BASIS_Q_1D) {
160 const size_t elem = blockIdx.x;
161
162 if (elem < num_elem) {
163 const size_t ind = (elem * BASIS_Q_1D + j) * BASIS_Q_1D + i;
164
165 w[ind] = q_weight_1d[i] * q_weight_1d[j];
166 }
167 }
168 }
169
170 //------------------------------------------------------------------------------
171 // 3D quadrature weights
172 //------------------------------------------------------------------------------
Weight3d(const CeedInt num_elem,const CeedScalar * q_weight_1d,CeedScalar * w)173 __device__ void Weight3d(const CeedInt num_elem, const CeedScalar *q_weight_1d, CeedScalar *w) {
174 const CeedInt i = threadIdx.x;
175 const CeedInt j = threadIdx.y;
176
177 if (i < BASIS_Q_1D && j < BASIS_Q_1D) {
178 const size_t elem = blockIdx.x;
179
180 if (elem < num_elem) {
181 for (CeedInt k = 0; k < BASIS_Q_1D; k++) {
182 const size_t ind = ((elem * BASIS_Q_1D + k) * BASIS_Q_1D + j) * BASIS_Q_1D + i;
183
184 w[ind] = q_weight_1d[i] * q_weight_1d[j] * q_weight_1d[k];
185 }
186 }
187 }
188 }
189
190 //------------------------------------------------------------------------------
191 // Quadrature weights
192 //------------------------------------------------------------------------------
Weight(const CeedInt num_elem,const CeedScalar * __restrict__ q_weight_1d,CeedScalar * __restrict__ v)193 extern "C" __global__ void Weight(const CeedInt num_elem, const CeedScalar *__restrict__ q_weight_1d, CeedScalar *__restrict__ v) {
194 if (BASIS_DIM == 1) Weight1d(num_elem, q_weight_1d, v);
195 else if (BASIS_DIM == 2) Weight2d(num_elem, q_weight_1d, v);
196 else if (BASIS_DIM == 3) Weight3d(num_elem, q_weight_1d, v);
197 }
198