Searched refs:item_id_y (Results 1 – 3 of 3) sorted by relevance
109 const CeedInt item_id_y = get_local_id(1); in readDofsOffset2d() local112 if (item_id_x < P_1D && item_id_y < P_1D && elem < num_elem) { in readDofsOffset2d()113 const CeedInt node = item_id_x + item_id_y * P_1D; in readDofsOffset2d()126 const CeedInt item_id_y = get_local_id(1); in readDofsStrided2d() local129 if (item_id_x < P_1D && item_id_y < P_1D && elem < num_elem) { in readDofsStrided2d()130 const CeedInt node = item_id_x + item_id_y * P_1D; in readDofsStrided2d()142 const CeedInt item_id_y = get_local_id(1); in writeDofsOffset2d() local145 if (item_id_x < P_1D && item_id_y < P_1D && elem < num_elem) { in writeDofsOffset2d()146 const CeedInt node = item_id_x + item_id_y * P_1D; in writeDofsOffset2d()160 const CeedInt item_id_y = get_local_id(1); in writeDofsStrided2d() local[all …]
112 const CeedInt item_id_y = get_local_id(1); in ContractX2d() local114 scratch[item_id_x + item_id_y * T_1D] = *U; in ContractX2d()118 if (item_id_x < Q_1D && item_id_y < P_1D) { in ContractX2d()120 *V += B[i + item_id_x * P_1D] * scratch[i + item_id_y * T_1D]; // Contract x direction in ContractX2d()132 const CeedInt item_id_y = get_local_id(1); in ContractY2d() local134 scratch[item_id_x + item_id_y * T_1D] = *U; in ContractY2d()138 if (item_id_x < Q_1D && item_id_y < Q_1D) { in ContractY2d()140 *V += B[i + item_id_y * P_1D] * scratch[item_id_x + i * T_1D]; // Contract y direction in ContractY2d()152 const CeedInt item_id_y = get_local_id(1); in ContractTransposeY2d() local154 scratch[item_id_x + item_id_y * T_1D] = *U; in ContractTransposeY2d()[all …]
72 const CeedInt item_id_y = get_local_id(1); in ReadElementStrided2d() local75 if (item_id_x < P_1D && item_id_y < P_1D && elem < num_elem) { in ReadElementStrided2d()76 const CeedInt node = item_id_x + item_id_y * P_1D; in ReadElementStrided2d()91 const CeedInt item_id_y = get_local_id(1); in WriteElementStrided2d() local94 if (item_id_x < P_1D && item_id_y < P_1D && elem < num_elem) { in WriteElementStrided2d()95 const CeedInt node = item_id_x + item_id_y * P_1D; in WriteElementStrided2d()114 const CeedInt item_id_y = get_local_id(1); in ReadElementStrided3d() local117 if (item_id_x < P_1D && item_id_y < P_1D && elem < num_elem) { in ReadElementStrided3d()119 const CeedInt node = item_id_x + item_id_y * P_1D + z * P_1D * P_1D; in ReadElementStrided3d()135 const CeedInt item_id_y = get_local_id(1); in WriteElementStrided3d() local[all …]