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Searched refs:EPS_ZERO (Results 1 – 1 of 1) sorted by relevance

/petsc/src/snes/tutorials/
H A Dex30.c71 #define EPS_ZERO 0.00000001 macro
363 if (i < j) return EPS_ZERO; in CalcSecInv()
368 if (j <= grid->jlid) return EPS_ZERO; in CalcSecInv()
387 if (j < grid->jlid) return EPS_ZERO; in CalcSecInv()
649 if (j <= grid->jlid || i < j || i == ilim || j == jlim) return EPS_ZERO; in ShearStress()
683 if (i < j || j <= grid->jlid) return EPS_ZERO; in XNormalStress()
699 if (i == ilim || j == jlim) return EPS_ZERO; in XNormalStress()
723 if (i < j || j <= grid->jlid) return EPS_ZERO; in ZNormalStress()
738 if ((i == ilim) || (j == jlim)) return EPS_ZERO; in ZNormalStress()
1323 f[j][i].u = XNormalStress(x, i, j, CELL_CENTER, user) - EPS_ZERO; in FormFunctionLocal()
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