Searched refs:THRUSTINTARRAY32 (Results 1 – 4 of 4) sorted by relevance
329 loTriFactor->csrMat->row_offsets = new THRUSTINTARRAY32(n + 1); in MatSeqAIJHIPSPARSEBuildILULowerTriMatrix()330 loTriFactor->csrMat->column_indices = new THRUSTINTARRAY32(nzLower); in MatSeqAIJHIPSPARSEBuildILULowerTriMatrix()446 upTriFactor->csrMat->row_offsets = new THRUSTINTARRAY32(n + 1); in MatSeqAIJHIPSPARSEBuildILUUpperTriMatrix()447 upTriFactor->csrMat->column_indices = new THRUSTINTARRAY32(nzUpper); in MatSeqAIJHIPSPARSEBuildILUUpperTriMatrix()607 upTriFactor->csrMat->row_offsets = new THRUSTINTARRAY32(A->rmap->n + 1); in MatSeqAIJHIPSPARSEBuildICCTriMatrices()608 upTriFactor->csrMat->column_indices = new THRUSTINTARRAY32(a->nz); in MatSeqAIJHIPSPARSEBuildICCTriMatrices()653 loTriFactor->csrMat->row_offsets = new THRUSTINTARRAY32(A->rmap->n + 1); in MatSeqAIJHIPSPARSEBuildICCTriMatrices()654 loTriFactor->csrMat->column_indices = new THRUSTINTARRAY32(a->nz); in MatSeqAIJHIPSPARSEBuildICCTriMatrices()820 loTriFactorT->csrMat->row_offsets = new THRUSTINTARRAY32(loTriFactorT->csrMat->num_rows + 1); in MatSeqAIJHIPSPARSEAnalyzeTransposeForSolve()821 loTriFactorT->csrMat->column_indices = new THRUSTINTARRAY32(loTriFactorT->csrMat->num_entries); in MatSeqAIJHIPSPARSEAnalyzeTransposeForSolve()[all …]
169 #define THRUSTINTARRAY32 thrust::device_vector<int> macro178 THRUSTINTARRAY32 *row_offsets;179 THRUSTINTARRAY32 *column_indices;276 …THRUSTINTARRAY32 *rowoffsets_gpu; /* rowoffsets on GPU in non-compressed-row forma…
382 loTriFactor->csrMat->row_offsets = new THRUSTINTARRAY32(n + 1); in MatSeqAIJCUSPARSEBuildILULowerTriMatrix()385 loTriFactor->csrMat->column_indices = new THRUSTINTARRAY32(nzLower); in MatSeqAIJCUSPARSEBuildILULowerTriMatrix()511 upTriFactor->csrMat->row_offsets = new THRUSTINTARRAY32(n + 1); in MatSeqAIJCUSPARSEBuildILUUpperTriMatrix()514 upTriFactor->csrMat->column_indices = new THRUSTINTARRAY32(nzUpper); in MatSeqAIJCUSPARSEBuildILUUpperTriMatrix()847 upTriFactor->csrMat->row_offsets = new THRUSTINTARRAY32(A->rmap->n + 1); in MatSeqAIJCUSPARSEBuildICCTriMatrices()850 upTriFactor->csrMat->column_indices = new THRUSTINTARRAY32(a->nz); in MatSeqAIJCUSPARSEBuildICCTriMatrices()902 loTriFactor->csrMat->row_offsets = new THRUSTINTARRAY32(A->rmap->n + 1); in MatSeqAIJCUSPARSEBuildICCTriMatrices()905 loTriFactor->csrMat->column_indices = new THRUSTINTARRAY32(a->nz); in MatSeqAIJCUSPARSEBuildICCTriMatrices()1085 loTriFactorT->csrMat->row_offsets = new THRUSTINTARRAY32(loTriFactorT->csrMat->num_rows + 1); in MatSeqAIJCUSPARSEAnalyzeTransposeForSolve()1086 loTriFactorT->csrMat->column_indices = new THRUSTINTARRAY32(loTriFactorT->csrMat->num_entries); in MatSeqAIJCUSPARSEAnalyzeTransposeForSolve()[all …]
180 #define THRUSTINTARRAY32 thrust::device_vector<int> macro189 THRUSTINTARRAY32 *row_offsets;190 THRUSTINTARRAY32 *column_indices;311 …THRUSTINTARRAY32 *rowoffsets_gpu; /* rowoffsets on GPU in non-compressed-row format. I…