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Searched refs:VERTEX_TYPE_RESERVOIR (Results 1 – 4 of 4) sorted by relevance

/petsc/src/snes/tutorials/network/water/
H A Dwater.h7 #define VERTEX_TYPE_RESERVOIR 0 macro
H A Dwaterfunctions.c86 } else if (vertex->type == VERTEX_TYPE_RESERVOIR) { in FormFunction_Water()
216 } else if (vertex->type == VERTEX_TYPE_RESERVOIR) { in SetInitialGuess_Water()
H A Dwaterreaddata.c210 vert[nv].type = VERTEX_TYPE_RESERVOIR; in WaterReadData()
/petsc/src/snes/tutorials/network/
H A Dex1.c311 } else if (vertex->type == VERTEX_TYPE_RESERVOIR) { in SetInitialGuess()