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Searched refs:Y_inact (Results 1 – 1 of 1) sorted by relevance

/petsc/src/snes/impls/vi/rs/
H A Dvirs.c351 Vec Y_act, Y_inact, F_inact; in SNESSolve_VINEWTONRSLS() local
428 PetscCall(SNESCreateSubVectors_VINEWTONRSLS(snes, nis_inact, &Y_inact)); in SNESSolve_VINEWTONRSLS()
432 PetscCall(VecScatterCreate(Y, vi->IS_inact, Y_inact, NULL, &scat_inact)); in SNESSolve_VINEWTONRSLS()
441 PetscCall(VecScatterBegin(scat_inact, Y, Y_inact, INSERT_VALUES, SCATTER_FORWARD)); in SNESSolve_VINEWTONRSLS()
442 PetscCall(VecScatterEnd(scat_inact, Y, Y_inact, INSERT_VALUES, SCATTER_FORWARD)); in SNESSolve_VINEWTONRSLS()
490 PetscCall(KSPSolve(snes->ksp, F_inact, Y_inact)); in SNESSolve_VINEWTONRSLS()
493 PetscCall(VecScatterBegin(scat_inact, Y_inact, Y, INSERT_VALUES, SCATTER_REVERSE)); in SNESSolve_VINEWTONRSLS()
494 PetscCall(VecScatterEnd(scat_inact, Y_inact, Y, INSERT_VALUES, SCATTER_REVERSE)); in SNESSolve_VINEWTONRSLS()
498 PetscCall(VecDestroy(&Y_inact)); in SNESSolve_VINEWTONRSLS()