Searched refs:checkredundancy (Results 1 – 3 of 3) sorted by relevance
11 PetscErrorCode (*checkredundancy)(SNES, IS, IS *, void *); member
367 if (vi->checkredundancy) { in SNESSolve_VINEWTONRSLS()368 PetscCall((*vi->checkredundancy)(snes, IS_act, &IS_redact, vi->ctxP)); in SNESSolve_VINEWTONRSLS()613 vi->checkredundancy = func; in SNESVISetRedundancyCheck()760 vi->checkredundancy = NULL; in SNESCreate_VINEWTONRSLS()
26 PetscErrorCode (*checkredundancy)(SNES, IS, IS *, void *); member