Searched refs:devCount (Results 1 – 1 of 1) sorted by relevance
95 int devCount; in PCGAMGCreateLevel_GAMG() local102 devCount = 0; in PCGAMGCreateLevel_GAMG()103 cerr = cudaGetDeviceCount(&devCount); in PCGAMGCreateLevel_GAMG()105 if (cerr == cudaSuccess && devCount >= 1) { /* There are devices, else go to heuristic */ in PCGAMGCreateLevel_GAMG()106 new_new_size = r_nnodes * devCount; in PCGAMGCreateLevel_GAMG()108 …" PetscInt_FMT ")\n", ((PetscObject)pc)->prefix, r_nnodes, nactive, new_size, devCount, r_nnodes)); in PCGAMGCreateLevel_GAMG()