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Searched refs:forceiteration (Results 1 – 4 of 4) sorted by relevance

/petsc/include/petsc/private/
H A Dsnesimpl.h104 …PetscBool forceiteration; /* Force SNES to take at least one iteration reg… member
/petsc/src/snes/impls/vi/
H A Dvi.c207 } else if (fnorm < snes->abstol && (it || !snes->forceiteration)) { in SNESConvergedDefault_VI()
/petsc/src/snes/interface/
H A Dsnesut.c752 } else if (fnorm < snes->abstol && (it || !snes->forceiteration)) { in SNESConvergedDefault()
H A Dsnes.c1005 …e at least one iteration", "SNESSetForceIteration", snes->forceiteration, &snes->forceiteration, N… in SNESSetFromOptions()
3865 snes->forceiteration = force; in SNESSetForceIteration()
3888 *force = snes->forceiteration; in SNESGetForceIteration()