Searched refs:j_rem (Results 1 – 1 of 1) sorted by relevance
86 PetscInt i = nv, j = n, nv_rem = nv & 0x3, j_rem; in VecMDot_Seq() local103 switch (j_rem = j & 0x3) { in VecMDot_Seq()120 x += j_rem; in VecMDot_Seq()121 yy0 += j_rem; in VecMDot_Seq()122 yy1 += j_rem; in VecMDot_Seq()123 yy2 += j_rem; in VecMDot_Seq()124 j -= j_rem; in VecMDot_Seq()152 switch (j_rem = j & 0x3) { in VecMDot_Seq()166 x += j_rem; in VecMDot_Seq()167 yy0 += j_rem; in VecMDot_Seq()[all …]