Searched refs:keep_skins (Results 1 – 1 of 1) sorted by relevance
16 bool newMergeMethod, keep_skins, simplex, adjEnts; member347 genCtx.newMergeMethod = genCtx.keep_skins = genCtx.adjEnts = true; in DMMBUtil_InitializeOptions()588 if (genCtx.adjEnts) genCtx.keep_skins = true; /* do not delete anything - consumes more memory */ in DMMoabCreateBoxMesh()752 if (!genCtx.keep_skins) { // default is to delete the 1- and 2-dimensional entities in DMMoabCreateBoxMesh()