Searched refs:lagjacobian (Results 1 – 3 of 3) sorted by relevance
708 if (subsnes->lagjacobian == -1) subsnes->lagjacobian = -2; in SNESNASMComputeFinalJacobian_Private()709 else if (subsnes->lagjacobian > 1) lag = subsnes->lagjacobian; in SNESNASMComputeFinalJacobian_Private()712 if (lag > 1) subsnes->lagjacobian = lag; in SNESNASMComputeFinalJacobian_Private()
445 if (snes->lagjacobian == -1) { in SNESView()447 } else if (snes->lagjacobian > 1) { in SNESView()448 …ntf(viewer, " Jacobian is rebuilt every %" PetscInt_FMT " SNES iterations\n", snes->lagjacobian)); in SNESView()1015 …_jacobian", "How often to rebuild Jacobian", "SNESSetLagJacobian", snes->lagjacobian, &lag, &flg)); in SNESSetFromOptions()1857 snes->lagjacobian = 1; in SNESCreate()2970 if (snes->lagjacobian == -2) { in SNESComputeJacobian()2971 snes->lagjacobian = -1; in SNESComputeJacobian()2974 } else if (snes->lagjacobian == -1) { in SNESComputeJacobian()2982 } else if (snes->lagjacobian > 1 && (snes->iter + snes->jac_iter) % snes->lagjacobian) { in SNESComputeJacobian()2983 …g is %" PetscInt_FMT " and SNES iteration is %" PetscInt_FMT "\n", snes->lagjacobian, snes->iter)); in SNESComputeJacobian()[all …]
106 PetscInt lagjacobian; /* SNESSetLagJacobian() */ member