Searched refs:lagpreconditioner (Results 1 – 2 of 2) sorted by relevance
440 if (snes->lagpreconditioner == -1) { in SNESView()442 } else if (snes->lagpreconditioner > 1) { in SNESView()443 …, " Preconditioned is rebuilt every %" PetscInt_FMT " new Jacobians\n", snes->lagpreconditioner)); in SNESView()1008 …often to rebuild preconditioner", "SNESSetLagPreconditioner", snes->lagpreconditioner, &lag, &flg)… in SNESSetFromOptions()1860 snes->lagpreconditioner = 1; in SNESCreate()3013 if (snes->lagpreconditioner == -2) { in SNESComputeJacobian()3016 snes->lagpreconditioner = -1; in SNESComputeJacobian()3017 } else if (snes->lagpreconditioner == -1) { in SNESComputeJacobian()3020 …} else if (snes->lagpreconditioner > 1 && (snes->iter + snes->pre_iter) % snes->lagpreconditioner)… in SNESComputeJacobian()3021 …%" PetscInt_FMT " and SNES iteration is %" PetscInt_FMT "\n", snes->lagpreconditioner, snes->iter)… in SNESComputeJacobian()[all …]
105 PetscInt lagpreconditioner; /* SNESSetLagPreconditioner() */ member