Searched refs:numFailures (Results 1 – 10 of 10) sorted by relevance
141 snes->numFailures = 0; in SNESSolve_NEWTONLS()256 } else if (++snes->numFailures >= snes->maxFailures) { in SNESSolve_NEWTONLS()
17 snes->numFailures = 0; in SNESSolve_KSPONLY()
146 PetscInt numFailures; /* number of unsuccessful step attempts */ member490 if (++snes->numFailures >= snes->maxFailures) { \
213 snes->numFailures = 0; in SNESSolve_VINEWTONSSLS()314 if (++snes->numFailures >= snes->maxFailures) { in SNESSolve_VINEWTONSSLS()
313 snes->numFailures = 0; in SNESSolve_VINEWTONRSLS()557 } else if (++snes->numFailures >= snes->maxFailures) { in SNESSolve_VINEWTONRSLS()
201 if (lsreason && ++snes->numFailures >= snes->maxFailures) { in SNESNGMRESSelect_Private()
304 snes->numFailures = 0; in SNESSolve_NEWTONAL()
537 snes->numFailures++; in SNESSolve_NEWTONTRDC()
769 snes->numFailures++; in SNESSolve_NEWTONTR()
1463 *nfails = snes->numFailures; in SNESGetNonlinearStepFailures()1736 snes->numFailures = 0; in SNESResetCounters()1854 snes->numFailures = 0; in SNESCreate()