Searched refs:prejac_inact_inact (Results 1 – 1 of 1) sorted by relevance
352 Mat jac_inact_inact, prejac_inact_inact; in SNESSolve_VINEWTONRSLS() local446 …ubMatrix(snes->jacobian_pre, vi->IS_inact, vi->IS_inact, MAT_INITIAL_MATRIX, &prejac_inact_inact)); in SNESSolve_VINEWTONRSLS()447 else prejac_inact_inact = jac_inact_inact; in SNESSolve_VINEWTONRSLS()451 PetscCall(SNESVIResetPCandKSP(snes, jac_inact_inact, prejac_inact_inact)); in SNESSolve_VINEWTONRSLS()459 PetscCall(KSPSetOperators(snes->ksp, jac_inact_inact, prejac_inact_inact)); in SNESSolve_VINEWTONRSLS()508 if (snes->jacobian != snes->jacobian_pre) PetscCall(MatDestroy(&prejac_inact_inact)); in SNESSolve_VINEWTONRSLS()