Searched refs:vlay (Results 1 – 2 of 2) sorted by relevance
24 PetscLayout Alay = NULL, vlay = NULL; in KSPGuessReset_Fischer() local31 if (itg->xtilde) PetscCall(VecGetLayout(itg->xtilde[0], &vlay)); in KSPGuessReset_Fischer()33 if (vlay && Alay) PetscCall(PetscLayoutCompare(Alay, vlay, &cong)); in KSPGuessReset_Fischer()
43 PetscLayout Alay = NULL, vlay = NULL; in KSPGuessReset_POD() local55 if (pod->xsnap) PetscCall(VecGetLayout(pod->xsnap[0], &vlay)); in KSPGuessReset_POD()57 if (vlay && Alay) PetscCall(PetscLayoutCompare(Alay, vlay, &cong)); in KSPGuessReset_POD()