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Searched refs:item_id_x (Results 1 – 3 of 3) sorted by relevance

/libCEED/include/ceed/jit-source/sycl/
H A Dsycl-gen-templates.h35 const CeedInt item_id_x = get_local_id(0); in readDofsOffset1d() local
38 if (item_id_x < P_1D && elem < num_elem) { in readDofsOffset1d()
39 const CeedInt node = item_id_x; in readDofsOffset1d()
53 const CeedInt item_id_x = get_local_id(0); in readDofsStrided1d() local
56 if (item_id_x < P_1D && elem < num_elem) { in readDofsStrided1d()
57 const CeedInt node = item_id_x; in readDofsStrided1d()
70 const CeedInt item_id_x = get_local_id(0); in writeDofsOffset1d() local
73 if (item_id_x < P_1D && elem < num_elem) { in writeDofsOffset1d()
74 const CeedInt node = item_id_x; in writeDofsOffset1d()
87 const CeedInt item_id_x = get_local_id(0); in writeDofsStrided1d() local
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H A Dsycl-shared-basis-read-write-templates.h31 const CeedInt item_id_x = get_local_id(0); in ReadElementStrided1d() local
34 if (item_id_x < P_1D && elem < num_elem) { in ReadElementStrided1d()
35 const CeedInt node = item_id_x; in ReadElementStrided1d()
49 const CeedInt item_id_x = get_local_id(0); in WriteElementStrided1d() local
52 if (item_id_x < P_1D && elem < num_elem) { in WriteElementStrided1d()
53 const CeedInt node = item_id_x; in WriteElementStrided1d()
71 const CeedInt item_id_x = get_local_id(0); in ReadElementStrided2d() local
75 if (item_id_x < P_1D && item_id_y < P_1D && elem < num_elem) { in ReadElementStrided2d()
76 const CeedInt node = item_id_x + item_id_y * P_1D; in ReadElementStrided2d()
90 const CeedInt item_id_x = get_local_id(0); in WriteElementStrided2d() local
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H A Dsycl-shared-basis-tensor-templates.h21 const CeedInt item_id_x = get_local_id(0); in ContractX1d() local
23 scratch[item_id_x] = *U; in ContractX1d()
27 if (item_id_x < Q_1D) { in ContractX1d()
29 *V += B[i + item_id_x * P_1D] * scratch[i]; // Contract x direction in ContractX1d()
40 const CeedInt item_id_x = get_local_id(0); in ContractTransposeX1d() local
42 scratch[item_id_x] = *U; in ContractTransposeX1d()
46 if (item_id_x < P_1D) { in ContractTransposeX1d()
48 *V += B[item_id_x + i * P_1D] * scratch[i]; // Contract x direction in ContractTransposeX1d()
98 const CeedInt item_id_x = get_local_id(0); in Weight1d() local
99 *w = (item_id_x < Q_1D) ? q_weight_1d[item_id_x] : 0.0; in Weight1d()
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