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Searched refs:num_rust_source_dirs (Results 1 – 1 of 1) sorted by relevance

/libCEED/backends/cuda/
H A Dceed-cuda-compile.cpp253 int num_rust_source_dirs = 0; in CeedCompileCore_Cuda() local
255 CeedCallBackend(CeedGetRustSourceRoots(ceed, &num_rust_source_dirs, &rust_source_dirs)); in CeedCompileCore_Cuda()
259 if (num_rust_source_dirs > 0) { in CeedCompileCore_Cuda()
260 …CeedDebug(ceed, "There are %d source dirs, including %s\n", num_rust_source_dirs, rust_source_dirs… in CeedCompileCore_Cuda()
263 for (CeedInt i = 0; i < num_rust_source_dirs; i++) { in CeedCompileCore_Cuda()
279 for (CeedInt i = 0; i < num_rust_source_dirs; i++) { in CeedCompileCore_Cuda()
344 for (CeedInt i = 0; i < num_rust_source_dirs; i++) { in CeedCompileCore_Cuda()