Searched refs:scat_inact (Results 1 – 1 of 1) sorted by relevance
| /petsc/src/snes/impls/vi/rs/ |
| H A D | virs.c | 349 VecScatter scat_act, scat_inact; in SNESSolve_VINEWTONRSLS() local 432 PetscCall(VecScatterCreate(Y, vi->IS_inact, Y_inact, NULL, &scat_inact)); in SNESSolve_VINEWTONRSLS() 435 PetscCall(VecScatterBegin(scat_inact, F, F_inact, INSERT_VALUES, SCATTER_FORWARD)); in SNESSolve_VINEWTONRSLS() 436 PetscCall(VecScatterEnd(scat_inact, F, F_inact, INSERT_VALUES, SCATTER_FORWARD)); in SNESSolve_VINEWTONRSLS() 441 PetscCall(VecScatterBegin(scat_inact, Y, Y_inact, INSERT_VALUES, SCATTER_FORWARD)); in SNESSolve_VINEWTONRSLS() 442 PetscCall(VecScatterEnd(scat_inact, Y, Y_inact, INSERT_VALUES, SCATTER_FORWARD)); in SNESSolve_VINEWTONRSLS() 493 PetscCall(VecScatterBegin(scat_inact, Y_inact, Y, INSERT_VALUES, SCATTER_REVERSE)); in SNESSolve_VINEWTONRSLS() 494 PetscCall(VecScatterEnd(scat_inact, Y_inact, Y, INSERT_VALUES, SCATTER_REVERSE)); in SNESSolve_VINEWTONRSLS() 500 PetscCall(VecScatterDestroy(&scat_inact)); in SNESSolve_VINEWTONRSLS()
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