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Searched refs:scat_inact (Results 1 – 1 of 1) sorted by relevance

/petsc/src/snes/impls/vi/rs/
H A Dvirs.c349 VecScatter scat_act, scat_inact; in SNESSolve_VINEWTONRSLS() local
432 PetscCall(VecScatterCreate(Y, vi->IS_inact, Y_inact, NULL, &scat_inact)); in SNESSolve_VINEWTONRSLS()
435 PetscCall(VecScatterBegin(scat_inact, F, F_inact, INSERT_VALUES, SCATTER_FORWARD)); in SNESSolve_VINEWTONRSLS()
436 PetscCall(VecScatterEnd(scat_inact, F, F_inact, INSERT_VALUES, SCATTER_FORWARD)); in SNESSolve_VINEWTONRSLS()
441 PetscCall(VecScatterBegin(scat_inact, Y, Y_inact, INSERT_VALUES, SCATTER_FORWARD)); in SNESSolve_VINEWTONRSLS()
442 PetscCall(VecScatterEnd(scat_inact, Y, Y_inact, INSERT_VALUES, SCATTER_FORWARD)); in SNESSolve_VINEWTONRSLS()
493 PetscCall(VecScatterBegin(scat_inact, Y_inact, Y, INSERT_VALUES, SCATTER_REVERSE)); in SNESSolve_VINEWTONRSLS()
494 PetscCall(VecScatterEnd(scat_inact, Y_inact, Y, INSERT_VALUES, SCATTER_REVERSE)); in SNESSolve_VINEWTONRSLS()
500 PetscCall(VecScatterDestroy(&scat_inact)); in SNESSolve_VINEWTONRSLS()