xref: /libCEED/backends/cuda-gen/ceed-cuda-gen-operator.c (revision edf0491998c1d524f2f70fdd683669b8904cb3b6)
1 // Copyright (c) 2017-2022, Lawrence Livermore National Security, LLC and other CEED contributors.
2 // All Rights Reserved. See the top-level LICENSE and NOTICE files for details.
3 //
4 // SPDX-License-Identifier: BSD-2-Clause
5 //
6 // This file is part of CEED:  http://github.com/ceed
7 
8 #include <ceed.h>
9 #include <ceed/backend.h>
10 #include <ceed/jit-source/cuda/cuda-types.h>
11 #include <cuda.h>
12 #include <stddef.h>
13 
14 #include "../cuda/ceed-cuda-common.h"
15 #include "../cuda/ceed-cuda-compile.h"
16 #include "ceed-cuda-gen-operator-build.h"
17 #include "ceed-cuda-gen.h"
18 
19 //------------------------------------------------------------------------------
20 // Destroy operator
21 //------------------------------------------------------------------------------
22 static int CeedOperatorDestroy_Cuda_gen(CeedOperator op) {
23   CeedOperator_Cuda_gen *impl;
24   CeedCallBackend(CeedOperatorGetData(op, &impl));
25   CeedCallBackend(CeedFree(&impl));
26   return CEED_ERROR_SUCCESS;
27 }
28 
29 static int Waste(int threads_per_sm, int warp_size, int threads_per_elem, int elems_per_block) {
30   int useful_threads_per_block = threads_per_elem * elems_per_block;
31   // round up to nearest multiple of warp_size
32   int block_size    = ((useful_threads_per_block + warp_size - 1) / warp_size) * warp_size;
33   int blocks_per_sm = threads_per_sm / block_size;
34   return threads_per_sm - useful_threads_per_block * blocks_per_sm;
35 }
36 
37 // Choose the least wasteful block size constrained by blocks_per_sm of max_threads_per_block.
38 //
39 // The x and y part of block[] contains per-element sizes (specified on input) while the z part is number of elements.
40 //
41 // Problem setting: we'd like to make occupancy high with relatively few inactive threads. CUDA (cuOccupancyMaxPotentialBlockSize) can tell us how
42 // many threads can run.
43 //
44 // Note that full occupancy sometimes can't be achieved by one thread block.
45 // For example, an SM might support 1536 threads in total, but only 1024 within a single thread block.
46 // So cuOccupancyMaxPotentialBlockSize may suggest a block size of 768 so that two blocks can run, versus one block of 1024 will prevent a second
47 // block from running. The cuda-gen kernels are pretty heavy with lots of instruction-level parallelism (ILP) so we'll generally be okay with
48 // relatively low occupancy and smaller thread blocks, but we solve a reasonably general problem here. Empirically, we find that blocks bigger than
49 // about 256 have higher latency and worse load balancing when the number of elements is modest.
50 //
51 // cuda-gen can't choose block sizes arbitrarily; they need to be a multiple of the number of quadrature points (or number of basis functions).
52 // They also have a lot of __syncthreads(), which is another point against excessively large thread blocks.
53 // Suppose I have elements with 7x7x7 quadrature points.
54 // This will loop over the last dimension, so we have 7*7=49 threads per element.
55 // Suppose we have two elements = 2*49=98 useful threads.
56 // CUDA schedules in units of full warps (32 threads), so 128 CUDA hardware threads are effectively committed to that block.
57 // Now suppose cuOccupancyMaxPotentialBlockSize returned 352.
58 // We can schedule 2 blocks of size 98 (196 useful threads using 256 hardware threads), but not a third block (which would need a total of 384
59 // hardware threads).
60 //
61 // If instead, we had packed 3 elements, we'd have 3*49=147 useful threads occupying 160 slots, and could schedule two blocks.
62 // Alternatively, we could pack a single block of 7 elements (2*49=343 useful threads) into the 354 slots.
63 // The latter has the least "waste", but __syncthreads() over-synchronizes and it might not pay off relative to smaller blocks.
64 static int BlockGridCalculate(CeedInt num_elem, int blocks_per_sm, int max_threads_per_block, int max_threads_z, int warp_size, int block[3],
65                               int *grid) {
66   const int threads_per_sm   = blocks_per_sm * max_threads_per_block;
67   const int threads_per_elem = block[0] * block[1];
68   int       elems_per_block  = 1;
69   int       waste            = Waste(threads_per_sm, warp_size, threads_per_elem, 1);
70   for (int i = 2; i <= CeedIntMin(max_threads_per_block / threads_per_elem, num_elem); i++) {
71     int i_waste = Waste(threads_per_sm, warp_size, threads_per_elem, i);
72     // We want to minimize waste, but smaller kernels have lower latency and less __syncthreads() overhead so when a larger block size has the same
73     // waste as a smaller one, go ahead and prefer the smaller block.
74     if (i_waste < waste || (i_waste == waste && threads_per_elem * i <= 128)) {
75       elems_per_block = i;
76       waste           = i_waste;
77     }
78   }
79   // In low-order elements, threads_per_elem may be sufficiently low to give an elems_per_block greater than allowable for the device, so we must
80   // check before setting the z-dimension size of the block.
81   block[2] = CeedIntMin(elems_per_block, max_threads_z);
82   *grid    = (num_elem + elems_per_block - 1) / elems_per_block;
83   return CEED_ERROR_SUCCESS;
84 }
85 
86 // callback for cuOccupancyMaxPotentialBlockSize, providing the amount of dynamic shared memory required for a thread block of size threads.
87 static size_t dynamicSMemSize(int threads) { return threads * sizeof(CeedScalar); }
88 
89 //------------------------------------------------------------------------------
90 // Apply and add to output
91 //------------------------------------------------------------------------------
92 static int CeedOperatorApplyAdd_Cuda_gen(CeedOperator op, CeedVector input_vec, CeedVector output_vec, CeedRequest *request) {
93   Ceed ceed;
94   CeedCallBackend(CeedOperatorGetCeed(op, &ceed));
95   Ceed_Cuda *cuda_data;
96   CeedCallBackend(CeedGetData(ceed, &cuda_data));
97   CeedOperator_Cuda_gen *data;
98   CeedCallBackend(CeedOperatorGetData(op, &data));
99   CeedQFunction           qf;
100   CeedQFunction_Cuda_gen *qf_data;
101   CeedCallBackend(CeedOperatorGetQFunction(op, &qf));
102   CeedCallBackend(CeedQFunctionGetData(qf, &qf_data));
103   CeedInt num_elem, num_input_fields, num_output_fields;
104   CeedCallBackend(CeedOperatorGetNumElements(op, &num_elem));
105   CeedOperatorField *op_input_fields, *op_output_fields;
106   CeedCallBackend(CeedOperatorGetFields(op, &num_input_fields, &op_input_fields, &num_output_fields, &op_output_fields));
107   CeedQFunctionField *qf_input_fields, *qf_output_fields;
108   CeedCallBackend(CeedQFunctionGetFields(qf, NULL, &qf_input_fields, NULL, &qf_output_fields));
109   CeedEvalMode eval_mode;
110   CeedVector   vec, output_vecs[CEED_FIELD_MAX] = {NULL};
111 
112   // Creation of the operator
113   CeedCallBackend(CeedOperatorBuildKernel_Cuda_gen(op));
114 
115   // Input vectors
116   for (CeedInt i = 0; i < num_input_fields; i++) {
117     CeedCallBackend(CeedQFunctionFieldGetEvalMode(qf_input_fields[i], &eval_mode));
118     if (eval_mode == CEED_EVAL_WEIGHT) {  // Skip
119       data->fields.inputs[i] = NULL;
120     } else {
121       // Get input vector
122       CeedCallBackend(CeedOperatorFieldGetVector(op_input_fields[i], &vec));
123       if (vec == CEED_VECTOR_ACTIVE) vec = input_vec;
124       CeedCallBackend(CeedVectorGetArrayRead(vec, CEED_MEM_DEVICE, &data->fields.inputs[i]));
125     }
126   }
127 
128   // Output vectors
129   for (CeedInt i = 0; i < num_output_fields; i++) {
130     CeedCallBackend(CeedQFunctionFieldGetEvalMode(qf_output_fields[i], &eval_mode));
131     if (eval_mode == CEED_EVAL_WEIGHT) {  // Skip
132       data->fields.outputs[i] = NULL;
133     } else {
134       // Get output vector
135       CeedCallBackend(CeedOperatorFieldGetVector(op_output_fields[i], &vec));
136       if (vec == CEED_VECTOR_ACTIVE) vec = output_vec;
137       output_vecs[i] = vec;
138       // Check for multiple output modes
139       CeedInt index = -1;
140       for (CeedInt j = 0; j < i; j++) {
141         if (vec == output_vecs[j]) {
142           index = j;
143           break;
144         }
145       }
146       if (index == -1) {
147         CeedCallBackend(CeedVectorGetArray(vec, CEED_MEM_DEVICE, &data->fields.outputs[i]));
148       } else {
149         data->fields.outputs[i] = data->fields.outputs[index];
150       }
151     }
152   }
153 
154   // Get context data
155   CeedCallBackend(CeedQFunctionGetInnerContextData(qf, CEED_MEM_DEVICE, &qf_data->d_c));
156 
157   // Apply operator
158   void         *opargs[]  = {(void *)&num_elem, &qf_data->d_c, &data->indices, &data->fields, &data->B, &data->G, &data->W};
159   const CeedInt dim       = data->dim;
160   const CeedInt Q_1d      = data->Q_1d;
161   const CeedInt P_1d      = data->max_P_1d;
162   const CeedInt thread_1d = CeedIntMax(Q_1d, P_1d);
163   int           max_threads_per_block, min_grid_size;
164   CeedCallCuda(ceed, cuOccupancyMaxPotentialBlockSize(&min_grid_size, &max_threads_per_block, data->op, dynamicSMemSize, 0, 0x10000));
165   int block[3] =
166       {
167           thread_1d,
168           dim < 2 ? 1 : thread_1d,
169           -1,
170       },
171       grid;
172   CeedChkBackend(BlockGridCalculate(num_elem, min_grid_size / cuda_data->device_prop.multiProcessorCount, max_threads_per_block,
173                                     cuda_data->device_prop.maxThreadsDim[2], cuda_data->device_prop.warpSize, block, &grid));
174   CeedInt shared_mem = block[0] * block[1] * block[2] * sizeof(CeedScalar);
175   CeedCallBackend(CeedRunKernelDimShared_Cuda(ceed, data->op, grid, block[0], block[1], block[2], shared_mem, opargs));
176 
177   // Restore input arrays
178   for (CeedInt i = 0; i < num_input_fields; i++) {
179     CeedCallBackend(CeedQFunctionFieldGetEvalMode(qf_input_fields[i], &eval_mode));
180     if (eval_mode == CEED_EVAL_WEIGHT) {  // Skip
181     } else {
182       CeedCallBackend(CeedOperatorFieldGetVector(op_input_fields[i], &vec));
183       if (vec == CEED_VECTOR_ACTIVE) vec = input_vec;
184       CeedCallBackend(CeedVectorRestoreArrayRead(vec, &data->fields.inputs[i]));
185     }
186   }
187 
188   // Restore output arrays
189   for (CeedInt i = 0; i < num_output_fields; i++) {
190     CeedCallBackend(CeedQFunctionFieldGetEvalMode(qf_output_fields[i], &eval_mode));
191     if (eval_mode == CEED_EVAL_WEIGHT) {  // Skip
192     } else {
193       CeedCallBackend(CeedOperatorFieldGetVector(op_output_fields[i], &vec));
194       if (vec == CEED_VECTOR_ACTIVE) vec = output_vec;
195       // Check for multiple output modes
196       CeedInt index = -1;
197       for (CeedInt j = 0; j < i; j++) {
198         if (vec == output_vecs[j]) {
199           index = j;
200           break;
201         }
202       }
203       if (index == -1) {
204         CeedCallBackend(CeedVectorRestoreArray(vec, &data->fields.outputs[i]));
205       }
206     }
207   }
208 
209   // Restore context data
210   CeedCallBackend(CeedQFunctionRestoreInnerContextData(qf, &qf_data->d_c));
211 
212   return CEED_ERROR_SUCCESS;
213 }
214 
215 //------------------------------------------------------------------------------
216 // Create operator
217 //------------------------------------------------------------------------------
218 int CeedOperatorCreate_Cuda_gen(CeedOperator op) {
219   Ceed ceed;
220   CeedCallBackend(CeedOperatorGetCeed(op, &ceed));
221   CeedOperator_Cuda_gen *impl;
222 
223   CeedCallBackend(CeedCalloc(1, &impl));
224   CeedCallBackend(CeedOperatorSetData(op, impl));
225 
226   CeedCallBackend(CeedSetBackendFunction(ceed, "Operator", op, "ApplyAdd", CeedOperatorApplyAdd_Cuda_gen));
227   CeedCallBackend(CeedSetBackendFunction(ceed, "Operator", op, "Destroy", CeedOperatorDestroy_Cuda_gen));
228   return CEED_ERROR_SUCCESS;
229 }
230 
231 //------------------------------------------------------------------------------
232