1cb32e2e7SValeria Barra // Copyright (c) 2017, Lawrence Livermore National Security, LLC. Produced at 2cb32e2e7SValeria Barra // the Lawrence Livermore National Laboratory. LLNL-CODE-734707. All Rights 3cb32e2e7SValeria Barra // reserved. See files LICENSE and NOTICE for details. 4cb32e2e7SValeria Barra // 5cb32e2e7SValeria Barra // This file is part of CEED, a collection of benchmarks, miniapps, software 6cb32e2e7SValeria Barra // libraries and APIs for efficient high-order finite element and spectral 7cb32e2e7SValeria Barra // element discretizations for exascale applications. For more information and 8cb32e2e7SValeria Barra // source code availability see http://github.com/ceed. 9cb32e2e7SValeria Barra // 10cb32e2e7SValeria Barra // The CEED research is supported by the Exascale Computing Project 17-SC-20-SC, 11cb32e2e7SValeria Barra // a collaborative effort of two U.S. Department of Energy organizations (Office 12cb32e2e7SValeria Barra // of Science and the National Nuclear Security Administration) responsible for 13cb32e2e7SValeria Barra // the planning and preparation of a capable exascale ecosystem, including 14cb32e2e7SValeria Barra // software, applications, hardware, advanced system engineering and early 15cb32e2e7SValeria Barra // testbed platforms, in support of the nation's exascale computing imperative. 16cb32e2e7SValeria Barra 17cb32e2e7SValeria Barra /// @file 18cb32e2e7SValeria Barra /// libCEED QFunctions for mass operator example using PETSc 19cb32e2e7SValeria Barra 20cb32e2e7SValeria Barra #ifndef __CUDACC__ 21cb32e2e7SValeria Barra # include <math.h> 22cb32e2e7SValeria Barra #endif 23cb32e2e7SValeria Barra 24cb32e2e7SValeria Barra // ----------------------------------------------------------------------------- 25cb32e2e7SValeria Barra CEED_QFUNCTION(SetupMassRhs3)(void *ctx, const CeedInt Q, 26cb32e2e7SValeria Barra const CeedScalar *const *in, 27cb32e2e7SValeria Barra CeedScalar *const *out) { 28cb32e2e7SValeria Barra const CeedScalar *x = in[0], *J = in[1], *w = in[2]; 29cb32e2e7SValeria Barra CeedScalar *true_soln = out[0], *rhs = out[1]; 30cb32e2e7SValeria Barra 31cb32e2e7SValeria Barra // Quadrature Point Loop 32cb32e2e7SValeria Barra CeedPragmaSIMD 33cb32e2e7SValeria Barra for (CeedInt i=0; i<Q; i++) { 34cb32e2e7SValeria Barra const CeedScalar det = (J[i+Q*0]*(J[i+Q*4]*J[i+Q*8] - J[i+Q*5]*J[i+Q*7]) - 35cb32e2e7SValeria Barra J[i+Q*1]*(J[i+Q*3]*J[i+Q*8] - J[i+Q*5]*J[i+Q*6]) + 36cb32e2e7SValeria Barra J[i+Q*2]*(J[i+Q*3]*J[i+Q*7] - J[i+Q*4]*J[i+Q*6])); 37cb32e2e7SValeria Barra 38cb32e2e7SValeria Barra // Component 1 39cb32e2e7SValeria Barra true_soln[i+0*Q] = sqrt(x[i]*x[i] + x[i+Q]*x[i+Q] + x[i+2*Q]*x[i+2*Q]); 40cb32e2e7SValeria Barra // Component 2 41*82311801Sjeremylt true_soln[i+1*Q] = 2 * true_soln[i+0*Q]; 42cb32e2e7SValeria Barra // Component 3 43*82311801Sjeremylt true_soln[i+2*Q] = 3 * true_soln[i+0*Q]; 44cb32e2e7SValeria Barra 45cb32e2e7SValeria Barra // Component 1 46cb32e2e7SValeria Barra rhs[i+0*Q] = det * w[i] * true_soln[i+0*Q]; 47cb32e2e7SValeria Barra // Component 2 48*82311801Sjeremylt rhs[i+1*Q] = 2 * rhs[i+0*Q]; 49cb32e2e7SValeria Barra // Component 3 50*82311801Sjeremylt rhs[i+2*Q] = 3 * rhs[i+0*Q]; 51cb32e2e7SValeria Barra } // End of Quadrature Point Loop 52cb32e2e7SValeria Barra return 0; 53cb32e2e7SValeria Barra } 54cb32e2e7SValeria Barra 55cb32e2e7SValeria Barra // ----------------------------------------------------------------------------- 56cb32e2e7SValeria Barra CEED_QFUNCTION(Mass3)(void *ctx, const CeedInt Q, 57cb32e2e7SValeria Barra const CeedScalar *const *in, CeedScalar *const *out) { 58cb32e2e7SValeria Barra const CeedScalar *u = in[0], *qdata = in[1]; 59cb32e2e7SValeria Barra CeedScalar *v = out[0]; 60cb32e2e7SValeria Barra 61cb32e2e7SValeria Barra // Quadrature Point Loop 62cb32e2e7SValeria Barra CeedPragmaSIMD 63cb32e2e7SValeria Barra for (CeedInt i=0; i<Q; i++) { 64cb32e2e7SValeria Barra const CeedScalar r = qdata[i]; 65cb32e2e7SValeria Barra // Component 1 66cb32e2e7SValeria Barra v[i+0*Q] = r * u[i+0*Q]; 67cb32e2e7SValeria Barra // Component 2 68cb32e2e7SValeria Barra v[i+1*Q] = r * u[i+1*Q]; 69cb32e2e7SValeria Barra // Component 3 70cb32e2e7SValeria Barra v[i+2*Q] = r * u[i+2*Q]; 71cb32e2e7SValeria Barra } // End of Quadrature Point Loop 72cb32e2e7SValeria Barra return 0; 73cb32e2e7SValeria Barra } 74cb32e2e7SValeria Barra // ----------------------------------------------------------------------------- 75