1*3d8e8822SJeremy L Thompson // Copyright (c) 2017-2022, Lawrence Livermore National Security, LLC and other CEED contributors. 2*3d8e8822SJeremy L Thompson // All Rights Reserved. See the top-level LICENSE and NOTICE files for details. 3ed264d09SValeria Barra // 4*3d8e8822SJeremy L Thompson // SPDX-License-Identifier: BSD-2-Clause 5ed264d09SValeria Barra // 6*3d8e8822SJeremy L Thompson // This file is part of CEED: http://github.com/ceed 7ed264d09SValeria Barra 8ed264d09SValeria Barra /// @file 9ed264d09SValeria Barra /// libCEED QFunctions for mass operator example for a vector field on the sphere using PETSc 10ed264d09SValeria Barra 11f6b55d2cSvaleriabarra #ifndef bp2sphere_h 12f6b55d2cSvaleriabarra #define bp2sphere_h 13f6b55d2cSvaleriabarra 14ed264d09SValeria Barra #include <math.h> 15ed264d09SValeria Barra 16e83e87a5Sjeremylt // ----------------------------------------------------------------------------- 17ed264d09SValeria Barra // This QFunction sets up the rhs and true solution for the problem 18ed264d09SValeria Barra // ----------------------------------------------------------------------------- 19ed264d09SValeria Barra CEED_QFUNCTION(SetupMassRhs3)(void *ctx, const CeedInt Q, 20ed264d09SValeria Barra const CeedScalar *const *in, 21ed264d09SValeria Barra CeedScalar *const *out) { 22ed264d09SValeria Barra // Inputs 239b072555Sjeremylt const CeedScalar *X = in[0], *q_data = in[1]; 24ed264d09SValeria Barra // Outputs 25ed264d09SValeria Barra CeedScalar *true_soln = out[0], *rhs = out[1]; 26ed264d09SValeria Barra 27ed264d09SValeria Barra // Context 28ed264d09SValeria Barra const CeedScalar *context = (const CeedScalar*)ctx; 29ed264d09SValeria Barra const CeedScalar R = context[0]; 30ed264d09SValeria Barra 31ed264d09SValeria Barra // Quadrature Point Loop 32ed264d09SValeria Barra CeedPragmaSIMD 33ed264d09SValeria Barra for (CeedInt i=0; i<Q; i++) { 34ed264d09SValeria Barra // Compute latitude 35ed264d09SValeria Barra const CeedScalar theta = asin(X[i+2*Q] / R); 36ed264d09SValeria Barra 379b072555Sjeremylt // Use absolute value of latitude for true solution 38ed264d09SValeria Barra // Component 1 39ed264d09SValeria Barra true_soln[i+0*Q] = fabs(theta); 40ed264d09SValeria Barra // Component 2 41ed264d09SValeria Barra true_soln[i+1*Q] = 2 * true_soln[i+0*Q]; 42ed264d09SValeria Barra // Component 3 43ed264d09SValeria Barra true_soln[i+2*Q] = 3 * true_soln[i+0*Q]; 44ed264d09SValeria Barra 45ed264d09SValeria Barra // Component 1 469b072555Sjeremylt rhs[i+0*Q] = q_data[i] * true_soln[i]; 47ed264d09SValeria Barra // Component 2 48ed264d09SValeria Barra rhs[i+1*Q] = 2 * rhs[i+0*Q]; 49ed264d09SValeria Barra // Component 3 50ed264d09SValeria Barra rhs[i+2*Q] = 3 * rhs[i+0*Q]; 51ed264d09SValeria Barra } // End of Quadrature Point Loop 52ed264d09SValeria Barra 53ed264d09SValeria Barra return 0; 54ed264d09SValeria Barra } 55ed264d09SValeria Barra 56e83e87a5Sjeremylt // ----------------------------------------------------------------------------- 57ed264d09SValeria Barra // This QFunction applies the mass operator for a vector field of 3 components. 58ed264d09SValeria Barra // 59ed264d09SValeria Barra // Inputs: 60ed264d09SValeria Barra // u - Input vector at quadrature points 619b072555Sjeremylt // q_data - Geometric factors 62ed264d09SValeria Barra // 63ed264d09SValeria Barra // Output: 64ed264d09SValeria Barra // v - Output vector (test functions) at quadrature points 65ed264d09SValeria Barra // 66ed264d09SValeria Barra // ----------------------------------------------------------------------------- 67ed264d09SValeria Barra CEED_QFUNCTION(Mass3)(void *ctx, const CeedInt Q, 68ed264d09SValeria Barra const CeedScalar *const *in, CeedScalar *const *out) { 699b072555Sjeremylt const CeedScalar *u = in[0], *q_data = in[1]; 70ed264d09SValeria Barra CeedScalar *v = out[0]; 71ed264d09SValeria Barra 72ed264d09SValeria Barra // Quadrature Point Loop 73ed264d09SValeria Barra CeedPragmaSIMD 74ed264d09SValeria Barra for (CeedInt i=0; i<Q; i++) { 75ed264d09SValeria Barra // Component 1 769b072555Sjeremylt v[i+0*Q] = q_data[i] * u[i+0*Q]; 77ed264d09SValeria Barra // Component 2 789b072555Sjeremylt v[i+1*Q] = q_data[i] * u[i+1*Q]; 79ed264d09SValeria Barra // Component 3 809b072555Sjeremylt v[i+2*Q] = q_data[i] * u[i+2*Q]; 81ed264d09SValeria Barra } // End of Quadrature Point Loop 82ed264d09SValeria Barra 83ed264d09SValeria Barra return 0; 84ed264d09SValeria Barra } 85ed264d09SValeria Barra // ----------------------------------------------------------------------------- 86f6b55d2cSvaleriabarra 87f6b55d2cSvaleriabarra #endif // bp2sphere_h 88