xref: /libCEED/examples/petsc/qfunctions/bps/bp2sphere.h (revision f6b55d2cd51f3d398370612efe4c4d20233baf37)
1ed264d09SValeria Barra // Copyright (c) 2017, Lawrence Livermore National Security, LLC. Produced at
2ed264d09SValeria Barra // the Lawrence Livermore National Laboratory. LLNL-CODE-734707. All Rights
3ed264d09SValeria Barra // reserved. See files LICENSE and NOTICE for details.
4ed264d09SValeria Barra //
5ed264d09SValeria Barra // This file is part of CEED, a collection of benchmarks, miniapps, software
6ed264d09SValeria Barra // libraries and APIs for efficient high-order finite element and spectral
7ed264d09SValeria Barra // element discretizations for exascale applications. For more information and
8ed264d09SValeria Barra // source code availability see http://github.com/ceed.
9ed264d09SValeria Barra //
10ed264d09SValeria Barra // The CEED research is supported by the Exascale Computing Project 17-SC-20-SC,
11ed264d09SValeria Barra // a collaborative effort of two U.S. Department of Energy organizations (Office
12ed264d09SValeria Barra // of Science and the National Nuclear Security Administration) responsible for
13ed264d09SValeria Barra // the planning and preparation of a capable exascale ecosystem, including
14ed264d09SValeria Barra // software, applications, hardware, advanced system engineering and early
15ed264d09SValeria Barra // testbed platforms, in support of the nation's exascale computing imperative.
16ed264d09SValeria Barra 
17ed264d09SValeria Barra /// @file
18ed264d09SValeria Barra /// libCEED QFunctions for mass operator example for a vector field on the sphere using PETSc
19ed264d09SValeria Barra 
20*f6b55d2cSvaleriabarra #ifndef bp2sphere_h
21*f6b55d2cSvaleriabarra #define bp2sphere_h
22*f6b55d2cSvaleriabarra #include <ceed.h>
23*f6b55d2cSvaleriabarra 
24ed264d09SValeria Barra #ifndef __CUDACC__
25ed264d09SValeria Barra #  include <math.h>
26ed264d09SValeria Barra #endif
27ed264d09SValeria Barra 
28ed264d09SValeria Barra // *****************************************************************************
29ed264d09SValeria Barra // This QFunction sets up the rhs and true solution for the problem
30ed264d09SValeria Barra // *****************************************************************************
31ed264d09SValeria Barra 
32ed264d09SValeria Barra // -----------------------------------------------------------------------------
33ed264d09SValeria Barra CEED_QFUNCTION(SetupMassRhs3)(void *ctx, const CeedInt Q,
34ed264d09SValeria Barra                              const CeedScalar *const *in,
35ed264d09SValeria Barra                              CeedScalar *const *out) {
36ed264d09SValeria Barra   // Inputs
37ed264d09SValeria Barra   const CeedScalar *X = in[0], *qdata = in[1];
38ed264d09SValeria Barra   // Outputs
39ed264d09SValeria Barra   CeedScalar *true_soln = out[0], *rhs = out[1];
40ed264d09SValeria Barra 
41ed264d09SValeria Barra   // Context
42ed264d09SValeria Barra   const CeedScalar *context = (const CeedScalar*)ctx;
43ed264d09SValeria Barra   const CeedScalar R        = context[0];
44ed264d09SValeria Barra 
45ed264d09SValeria Barra   // Quadrature Point Loop
46ed264d09SValeria Barra   CeedPragmaSIMD
47ed264d09SValeria Barra   for (CeedInt i=0; i<Q; i++) {
48ed264d09SValeria Barra     // Compute latitude
49ed264d09SValeria Barra     const CeedScalar theta =  asin(X[i+2*Q] / R);
50ed264d09SValeria Barra 
51ed264d09SValeria Barra     // Use absolute value of latitute for true solution
52ed264d09SValeria Barra     // Component 1
53ed264d09SValeria Barra     true_soln[i+0*Q] = fabs(theta);
54ed264d09SValeria Barra     // Component 2
55ed264d09SValeria Barra     true_soln[i+1*Q] = 2 * true_soln[i+0*Q];
56ed264d09SValeria Barra     // Component 3
57ed264d09SValeria Barra     true_soln[i+2*Q] = 3 * true_soln[i+0*Q];
58ed264d09SValeria Barra 
59ed264d09SValeria Barra     // Component 1
60ed264d09SValeria Barra     rhs[i+0*Q] = qdata[i] * true_soln[i];
61ed264d09SValeria Barra     // Component 2
62ed264d09SValeria Barra     rhs[i+1*Q] = 2 * rhs[i+0*Q];
63ed264d09SValeria Barra     // Component 3
64ed264d09SValeria Barra     rhs[i+2*Q] = 3 * rhs[i+0*Q];
65ed264d09SValeria Barra   } // End of Quadrature Point Loop
66ed264d09SValeria Barra 
67ed264d09SValeria Barra   return 0;
68ed264d09SValeria Barra }
69ed264d09SValeria Barra 
70ed264d09SValeria Barra // *****************************************************************************
71ed264d09SValeria Barra // This QFunction applies the mass operator for a vector field of 3 components.
72ed264d09SValeria Barra //
73ed264d09SValeria Barra // Inputs:
74ed264d09SValeria Barra //   u     - Input vector at quadrature points
75ed264d09SValeria Barra //   qdata - Geometric factors
76ed264d09SValeria Barra //
77ed264d09SValeria Barra // Output:
78ed264d09SValeria Barra //   v     - Output vector (test functions) at quadrature points
79ed264d09SValeria Barra //
80ed264d09SValeria Barra // *****************************************************************************
81ed264d09SValeria Barra 
82ed264d09SValeria Barra // -----------------------------------------------------------------------------
83ed264d09SValeria Barra CEED_QFUNCTION(Mass3)(void *ctx, const CeedInt Q,
84ed264d09SValeria Barra                       const CeedScalar *const *in, CeedScalar *const *out) {
85ed264d09SValeria Barra   const CeedScalar *u = in[0], *qdata = in[1];
86ed264d09SValeria Barra   CeedScalar *v = out[0];
87ed264d09SValeria Barra 
88ed264d09SValeria Barra   // Quadrature Point Loop
89ed264d09SValeria Barra   CeedPragmaSIMD
90ed264d09SValeria Barra   for (CeedInt i=0; i<Q; i++) {
91ed264d09SValeria Barra     const CeedScalar r = qdata[i];
92ed264d09SValeria Barra     // Component 1
93ed264d09SValeria Barra     v[i+0*Q] = r * u[i+0*Q];
94ed264d09SValeria Barra     // Component 2
95ed264d09SValeria Barra     v[i+1*Q] = r * u[i+1*Q];
96ed264d09SValeria Barra     // Component 3
97ed264d09SValeria Barra     v[i+2*Q] = r * u[i+2*Q];
98ed264d09SValeria Barra   } // End of Quadrature Point Loop
99ed264d09SValeria Barra 
100ed264d09SValeria Barra   return 0;
101ed264d09SValeria Barra }
102ed264d09SValeria Barra // -----------------------------------------------------------------------------
103*f6b55d2cSvaleriabarra 
104*f6b55d2cSvaleriabarra #endif // bp2sphere_h
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