xref: /libCEED/examples/petsc/qfunctions/bps/bp4sphere.h (revision 5aed82e4fa97acf4ba24a7f10a35f5303a6798e0)
1*5aed82e4SJeremy L Thompson // Copyright (c) 2017-2024, Lawrence Livermore National Security, LLC and other CEED contributors.
23d8e8822SJeremy L Thompson // All Rights Reserved. See the top-level LICENSE and NOTICE files for details.
3ed264d09SValeria Barra //
43d8e8822SJeremy L Thompson // SPDX-License-Identifier: BSD-2-Clause
5ed264d09SValeria Barra //
63d8e8822SJeremy L Thompson // This file is part of CEED:  http://github.com/ceed
7ed264d09SValeria Barra 
8ed264d09SValeria Barra /// @file
9ed264d09SValeria Barra /// libCEED QFunctions for mass operator example for a vector field on the sphere using PETSc
10ed264d09SValeria Barra 
11f6b55d2cSvaleriabarra #ifndef bp4sphere_h
12f6b55d2cSvaleriabarra #define bp4sphere_h
13f6b55d2cSvaleriabarra 
14c9c2c079SJeremy L Thompson #include <ceed.h>
15ed264d09SValeria Barra #include <math.h>
16ed264d09SValeria Barra 
17e83e87a5Sjeremylt // -----------------------------------------------------------------------------
18ed264d09SValeria Barra // This QFunction sets up the rhs and true solution for the problem
19ed264d09SValeria Barra // -----------------------------------------------------------------------------
202b730f8bSJeremy L Thompson CEED_QFUNCTION(SetupDiffRhs3)(void *ctx, const CeedInt Q, const CeedScalar *const *in, CeedScalar *const *out) {
21ed264d09SValeria Barra   // Inputs
229b072555Sjeremylt   const CeedScalar *X = in[0], *q_data = in[1];
23ed264d09SValeria Barra   // Outputs
24ed264d09SValeria Barra   CeedScalar *true_soln = out[0], *rhs = out[1];
25ed264d09SValeria Barra 
26ed264d09SValeria Barra   // Context
27ed264d09SValeria Barra   const CeedScalar *context = (const CeedScalar *)ctx;
28ed264d09SValeria Barra   const CeedScalar  R       = context[0];
29ed264d09SValeria Barra 
30ed264d09SValeria Barra   // Quadrature Point Loop
312b730f8bSJeremy L Thompson   CeedPragmaSIMD for (CeedInt i = 0; i < Q; i++) {
32ed264d09SValeria Barra     // Read global Cartesian coordinates
33ed264d09SValeria Barra     CeedScalar x = X[i + Q * 0], y = X[i + Q * 1], z = X[i + Q * 2];
34ed264d09SValeria Barra     // Normalize quadrature point coordinates to sphere
35ed264d09SValeria Barra     CeedScalar rad = sqrt(x * x + y * y + z * z);
36ed264d09SValeria Barra     x *= R / rad;
37ed264d09SValeria Barra     y *= R / rad;
38ed264d09SValeria Barra     z *= R / rad;
39ed264d09SValeria Barra     // Compute latitude and longitude
40ed264d09SValeria Barra     const CeedScalar theta  = asin(z / R);  // latitude
41ed264d09SValeria Barra     const CeedScalar lambda = atan2(y, x);  // longitude
42ed264d09SValeria Barra 
439b072555Sjeremylt     // Use absolute value of latitude for true solution
44ed264d09SValeria Barra     // Component 1
45ed264d09SValeria Barra     true_soln[i + 0 * Q] = sin(lambda) * cos(theta);
46ed264d09SValeria Barra     // Component 2
47ed264d09SValeria Barra     true_soln[i + 1 * Q] = 2 * true_soln[i + 0 * Q];
48ed264d09SValeria Barra     // Component 3
49ed264d09SValeria Barra     true_soln[i + 2 * Q] = 3 * true_soln[i + 0 * Q];
50ed264d09SValeria Barra 
51ed264d09SValeria Barra     // Component 1
529b072555Sjeremylt     rhs[i + 0 * Q] = q_data[i + Q * 0] * 2 * sin(lambda) * cos(theta) / (R * R);
53ed264d09SValeria Barra     // Component 2
54ed264d09SValeria Barra     rhs[i + 1 * Q] = 2 * rhs[i + 0 * Q];
55ed264d09SValeria Barra     // Component 3
56ed264d09SValeria Barra     rhs[i + 2 * Q] = 3 * rhs[i + 0 * Q];
57ed264d09SValeria Barra   }  // End of Quadrature Point Loop
58ed264d09SValeria Barra 
59ed264d09SValeria Barra   return 0;
60ed264d09SValeria Barra }
61ed264d09SValeria Barra 
62e83e87a5Sjeremylt // -----------------------------------------------------------------------------
63ed264d09SValeria Barra // This QFunction applies the diffusion operator for a vector field of 3 components.
64ed264d09SValeria Barra //
65ed264d09SValeria Barra // Inputs:
66ed264d09SValeria Barra //   ug      - Input vector Jacobian at quadrature points
679b072555Sjeremylt //   q_data  - Geometric factors
68ed264d09SValeria Barra //
69ed264d09SValeria Barra // Output:
70ed264d09SValeria Barra //   vJ     - Output vector (test functions) Jacobian at quadrature points
71ed264d09SValeria Barra // -----------------------------------------------------------------------------
722b730f8bSJeremy L Thompson CEED_QFUNCTION(Diff3)(void *ctx, const CeedInt Q, const CeedScalar *const *in, CeedScalar *const *out) {
739b072555Sjeremylt   const CeedScalar *ug = in[0], *q_data = in[1];
74ed264d09SValeria Barra   CeedScalar       *vJ = out[0];
75ed264d09SValeria Barra 
76ed264d09SValeria Barra   // Quadrature Point Loop
772b730f8bSJeremy L Thompson   CeedPragmaSIMD for (CeedInt i = 0; i < Q; i++) {
78ed264d09SValeria Barra     // Read spatial derivatives of u
792b730f8bSJeremy L Thompson     const CeedScalar uJ[3][2] = {
802b730f8bSJeremy L Thompson         {ug[i + (0 + 0 * 3) * Q], ug[i + (0 + 1 * 3) * Q]},
812b730f8bSJeremy L Thompson         {ug[i + (1 + 0 * 3) * Q], ug[i + (1 + 1 * 3) * Q]},
822b730f8bSJeremy L Thompson         {ug[i + (2 + 0 * 3) * Q], ug[i + (2 + 1 * 3) * Q]}
83ed264d09SValeria Barra     };
849b072555Sjeremylt     // Read q_data
859b072555Sjeremylt     const CeedScalar w_det_J = q_data[i + Q * 0];
869b072555Sjeremylt     // -- Grad-to-Grad q_data
87ed264d09SValeria Barra     // ---- dXdx_j,k * dXdx_k,j
882b730f8bSJeremy L Thompson     const CeedScalar dXdxdXdx_T[2][2] = {
892b730f8bSJeremy L Thompson         {q_data[i + Q * 1], q_data[i + Q * 3]},
902b730f8bSJeremy L Thompson         {q_data[i + Q * 3], q_data[i + Q * 2]}
91ed264d09SValeria Barra     };
92ed264d09SValeria Barra 
932b730f8bSJeremy L Thompson     for (int k = 0; k < 3; k++) {    // k = component
942b730f8bSJeremy L Thompson       for (int j = 0; j < 2; j++) {  // j = direction of vg
952b730f8bSJeremy L Thompson         vJ[i + (k + j * 3) * Q] = w_det_J * (uJ[k][0] * dXdxdXdx_T[0][j] + uJ[k][1] * dXdxdXdx_T[1][j]);
962b730f8bSJeremy L Thompson       }
972b730f8bSJeremy L Thompson     }
98ed264d09SValeria Barra   }  // End of Quadrature Point Loop
99ed264d09SValeria Barra 
100ed264d09SValeria Barra   return 0;
101ed264d09SValeria Barra }
102ed264d09SValeria Barra // -----------------------------------------------------------------------------
103f6b55d2cSvaleriabarra 
104f6b55d2cSvaleriabarra #endif  // bp4sphere_h
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