xref: /libCEED/examples/solids/qfunctions/manufactured-true.h (revision d4cc18453651bd0f94c1a2e078b2646a92dafdcc)
1*9ba83ac0SJeremy L Thompson // Copyright (c) 2017-2026, Lawrence Livermore National Security, LLC and other CEED contributors.
23d8e8822SJeremy L Thompson // All Rights Reserved. See the top-level LICENSE and NOTICE files for details.
35754ecacSJeremy L Thompson //
43d8e8822SJeremy L Thompson // SPDX-License-Identifier: BSD-2-Clause
55754ecacSJeremy L Thompson //
63d8e8822SJeremy L Thompson // This file is part of CEED:  http://github.com/ceed
75754ecacSJeremy L Thompson 
85754ecacSJeremy L Thompson /// @file
95754ecacSJeremy L Thompson /// Linear elasticity manufactured solution true solution for solid mechanics example using PETSc
105754ecacSJeremy L Thompson 
11c0b5abf0SJeremy L Thompson #include <ceed/types.h>
12c0b5abf0SJeremy L Thompson #ifndef CEED_RUNNING_JIT_PASS
135754ecacSJeremy L Thompson #include <math.h>
14c0b5abf0SJeremy L Thompson #endif
155754ecacSJeremy L Thompson 
165754ecacSJeremy L Thompson // -----------------------------------------------------------------------------
175754ecacSJeremy L Thompson // True solution for linear elasticity manufactured solution
185754ecacSJeremy L Thompson // -----------------------------------------------------------------------------
MMSTrueSoln(void * ctx,const CeedInt Q,const CeedScalar * const * in,CeedScalar * const * out)192b730f8bSJeremy L Thompson CEED_QFUNCTION(MMSTrueSoln)(void *ctx, const CeedInt Q, const CeedScalar *const *in, CeedScalar *const *out) {
205754ecacSJeremy L Thompson   // Inputs
215754ecacSJeremy L Thompson   const CeedScalar *coords = in[0];
225754ecacSJeremy L Thompson 
235754ecacSJeremy L Thompson   // Outputs
245754ecacSJeremy L Thompson   CeedScalar *true_soln = out[0];
255754ecacSJeremy L Thompson 
265754ecacSJeremy L Thompson   // Quadrature Point Loop
272b730f8bSJeremy L Thompson   CeedPragmaSIMD for (CeedInt i = 0; i < Q; i++) {
285754ecacSJeremy L Thompson     // Setup
295754ecacSJeremy L Thompson     CeedScalar x = coords[i + 0 * Q], y = coords[i + 1 * Q], z = coords[i + 2 * Q];
305754ecacSJeremy L Thompson 
315754ecacSJeremy L Thompson     // True solution
325754ecacSJeremy L Thompson     // -- Component 1
335754ecacSJeremy L Thompson     true_soln[i + 0 * Q] = exp(2 * x) * sin(3 * y) * cos(4 * z) / 1e8;
345754ecacSJeremy L Thompson 
355754ecacSJeremy L Thompson     // -- Component 2
365754ecacSJeremy L Thompson     true_soln[i + 1 * Q] = exp(3 * y) * sin(4 * z) * cos(2 * x) / 1e8;
375754ecacSJeremy L Thompson 
385754ecacSJeremy L Thompson     // -- Component 3
395754ecacSJeremy L Thompson     true_soln[i + 2 * Q] = exp(4 * z) * sin(2 * x) * cos(3 * y) / 1e8;
405754ecacSJeremy L Thompson 
415754ecacSJeremy L Thompson   }  // End of Quadrature Point Loop
425754ecacSJeremy L Thompson 
435754ecacSJeremy L Thompson   return 0;
445754ecacSJeremy L Thompson }
455754ecacSJeremy L Thompson // -----------------------------------------------------------------------------
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