1a0154adeSJed Brown // Copyright (c) 2017-2022, Lawrence Livermore National Security, LLC and other CEED contributors. 2a0154adeSJed Brown // All Rights Reserved. See the top-level LICENSE and NOTICE files for details. 3a0154adeSJed Brown // 4a0154adeSJed Brown // SPDX-License-Identifier: BSD-2-Clause 5a0154adeSJed Brown // 6a0154adeSJed Brown // This file is part of CEED: http://github.com/ceed 7a0154adeSJed Brown 8*c9c2c079SJeremy L Thompson #include <ceed.h> 9a0154adeSJed Brown 10a0154adeSJed Brown //------------------------------------------------------------------------------ 11a0154adeSJed Brown // Tensor Basis Kernels 12a0154adeSJed Brown //------------------------------------------------------------------------------ 13a0154adeSJed Brown 14a0154adeSJed Brown //------------------------------------------------------------------------------ 15a0154adeSJed Brown // Interp 16a0154adeSJed Brown //------------------------------------------------------------------------------ 17a0154adeSJed Brown extern "C" __global__ void Interp(const CeedInt num_elem, const CeedInt transpose, 18a0154adeSJed Brown const CeedScalar *__restrict__ interp_1d, 19a0154adeSJed Brown const CeedScalar *__restrict__ u, 20a0154adeSJed Brown CeedScalar *__restrict__ v) { 21a0154adeSJed Brown const CeedInt i = threadIdx.x; 22a0154adeSJed Brown 23a0154adeSJed Brown __shared__ CeedScalar s_mem[BASIS_Q_1D * BASIS_P_1D + 2 * BASIS_BUF_LEN]; 24a0154adeSJed Brown CeedScalar *s_interp_1d = s_mem; 25a0154adeSJed Brown CeedScalar *s_buffer_1 = s_mem + BASIS_Q_1D * BASIS_P_1D; 26a0154adeSJed Brown CeedScalar *s_buffer_2 = s_buffer_1 + BASIS_BUF_LEN; 27a0154adeSJed Brown for (CeedInt k = i; k < BASIS_Q_1D * BASIS_P_1D; k += blockDim.x) { 28a0154adeSJed Brown s_interp_1d[k] = interp_1d[k]; 29a0154adeSJed Brown } 30a0154adeSJed Brown 31a0154adeSJed Brown const CeedInt P = transpose ? BASIS_Q_1D : BASIS_P_1D; 32a0154adeSJed Brown const CeedInt Q = transpose ? BASIS_P_1D : BASIS_Q_1D; 33a0154adeSJed Brown const CeedInt stride_0 = transpose ? 1 : BASIS_P_1D; 34a0154adeSJed Brown const CeedInt stride_1 = transpose ? BASIS_P_1D : 1; 35a0154adeSJed Brown const CeedInt u_stride = transpose ? BASIS_NUM_QPTS : BASIS_NUM_NODES; 36a0154adeSJed Brown const CeedInt v_stride = transpose ? BASIS_NUM_NODES : BASIS_NUM_QPTS; 37a0154adeSJed Brown const CeedInt u_comp_stride = num_elem * (transpose ? BASIS_NUM_QPTS : BASIS_NUM_NODES); 38a0154adeSJed Brown const CeedInt v_comp_stride = num_elem * (transpose ? BASIS_NUM_NODES : BASIS_NUM_QPTS); 39a0154adeSJed Brown const CeedInt u_size = transpose ? BASIS_NUM_QPTS : BASIS_NUM_NODES; 40a0154adeSJed Brown 41a0154adeSJed Brown // Apply basis element by element 42a0154adeSJed Brown for (CeedInt elem = blockIdx.x; elem < num_elem; elem += gridDim.x) { 43a0154adeSJed Brown for (CeedInt comp = 0; comp < BASIS_NUM_COMP; comp++) { 44a0154adeSJed Brown const CeedScalar *cur_u = u + elem * u_stride + comp * u_comp_stride; 45a0154adeSJed Brown CeedScalar *cur_v = v + elem * v_stride + comp * v_comp_stride; 46a0154adeSJed Brown for (CeedInt k = i; k < u_size; k += blockDim.x) { 47a0154adeSJed Brown s_buffer_1[k] = cur_u[k]; 48a0154adeSJed Brown } 49a0154adeSJed Brown CeedInt pre = u_size; 50a0154adeSJed Brown CeedInt post = 1; 51a0154adeSJed Brown for (CeedInt d = 0; d < BASIS_DIM; d++) { 52a0154adeSJed Brown __syncthreads(); 53a0154adeSJed Brown // Update bufferfers used 54a0154adeSJed Brown pre /= P; 55a0154adeSJed Brown const CeedScalar *in = d % 2 ? s_buffer_2 : s_buffer_1; 56a0154adeSJed Brown CeedScalar *out = d == BASIS_DIM - 1 ? cur_v : (d % 2 ? s_buffer_1 : s_buffer_2); 57a0154adeSJed Brown 58a0154adeSJed Brown // Contract along middle index 59a0154adeSJed Brown const CeedInt writeLen = pre * post * Q; 60a0154adeSJed Brown for (CeedInt k = i; k < writeLen; k += blockDim.x) { 61a0154adeSJed Brown const CeedInt c = k % post; 62a0154adeSJed Brown const CeedInt j = (k / post) % Q; 63a0154adeSJed Brown const CeedInt a = k / (post * Q); 64a0154adeSJed Brown 65a0154adeSJed Brown CeedScalar vk = 0; 66a0154adeSJed Brown for (CeedInt b = 0; b < P; b++) 67a0154adeSJed Brown vk += s_interp_1d[j*stride_0 + b*stride_1] * in[(a*P + b)*post + c]; 68a0154adeSJed Brown 69a0154adeSJed Brown out[k] = vk; 70a0154adeSJed Brown } 71a0154adeSJed Brown 72a0154adeSJed Brown post *= Q; 73a0154adeSJed Brown } 74a0154adeSJed Brown } 75a0154adeSJed Brown } 76a0154adeSJed Brown } 77a0154adeSJed Brown 78a0154adeSJed Brown //------------------------------------------------------------------------------ 79a0154adeSJed Brown // Grad 80a0154adeSJed Brown //------------------------------------------------------------------------------ 81a0154adeSJed Brown extern "C" __global__ void Grad(const CeedInt num_elem, const CeedInt transpose, 82a0154adeSJed Brown const CeedScalar *__restrict__ interp_1d, 83a0154adeSJed Brown const CeedScalar *__restrict__ grad_1d, 84a0154adeSJed Brown const CeedScalar *__restrict__ u, 85a0154adeSJed Brown CeedScalar *__restrict__ v) { 86a0154adeSJed Brown const CeedInt i = threadIdx.x; 87a0154adeSJed Brown 88a0154adeSJed Brown __shared__ CeedScalar s_mem[2 * (BASIS_Q_1D * BASIS_P_1D + BASIS_BUF_LEN)]; 89a0154adeSJed Brown CeedScalar *s_interp_1d = s_mem; 90a0154adeSJed Brown CeedScalar *s_grad_1d = s_interp_1d + BASIS_Q_1D * BASIS_P_1D; 91a0154adeSJed Brown CeedScalar *s_buffer_1 = s_grad_1d + BASIS_Q_1D * BASIS_P_1D; 92a0154adeSJed Brown CeedScalar *s_buffer_2 = s_buffer_1 + BASIS_BUF_LEN; 93a0154adeSJed Brown for (CeedInt k = i; k < BASIS_Q_1D * BASIS_P_1D; k += blockDim.x) { 94a0154adeSJed Brown s_interp_1d[k] = interp_1d[k]; 95a0154adeSJed Brown s_grad_1d[k] = grad_1d[k]; 96a0154adeSJed Brown } 97a0154adeSJed Brown 98a0154adeSJed Brown const CeedInt P = transpose ? BASIS_Q_1D : BASIS_P_1D; 99a0154adeSJed Brown const CeedInt Q = transpose ? BASIS_P_1D : BASIS_Q_1D; 100a0154adeSJed Brown const CeedInt stride_0 = transpose ? 1 : BASIS_P_1D; 101a0154adeSJed Brown const CeedInt stride_1 = transpose ? BASIS_P_1D : 1; 102a0154adeSJed Brown const CeedInt u_stride = transpose ? BASIS_NUM_QPTS : BASIS_NUM_NODES; 103a0154adeSJed Brown const CeedInt v_stride = transpose ? BASIS_NUM_NODES : BASIS_NUM_QPTS; 104a0154adeSJed Brown const CeedInt u_comp_stride = num_elem * (transpose ? BASIS_NUM_QPTS : BASIS_NUM_NODES); 105a0154adeSJed Brown const CeedInt v_comp_stride = num_elem * (transpose ? BASIS_NUM_NODES : BASIS_NUM_QPTS); 106a0154adeSJed Brown const CeedInt u_dim_stride = transpose ? num_elem * BASIS_NUM_QPTS * BASIS_NUM_COMP : 0; 107a0154adeSJed Brown const CeedInt v_dim_stride = transpose ? 0 : num_elem * BASIS_NUM_QPTS * BASIS_NUM_COMP; 108a0154adeSJed Brown 109a0154adeSJed Brown // Apply basis element by element 110a0154adeSJed Brown for (CeedInt elem = blockIdx.x; elem < num_elem; elem += gridDim.x) { 111a0154adeSJed Brown for (CeedInt comp = 0; comp < BASIS_NUM_COMP; comp++) { 112a0154adeSJed Brown 113a0154adeSJed Brown // dim*dim contractions for grad 114a0154adeSJed Brown for (CeedInt dim_1 = 0; dim_1 < BASIS_DIM; dim_1++) { 115a0154adeSJed Brown CeedInt pre = transpose ? BASIS_NUM_QPTS : BASIS_NUM_NODES; 116a0154adeSJed Brown CeedInt post = 1; 117a0154adeSJed Brown const CeedScalar *cur_u = u + elem * u_stride + dim_1 * u_dim_stride + 118a0154adeSJed Brown comp * u_comp_stride; 119a0154adeSJed Brown CeedScalar *cur_v = v + elem * v_stride + dim_1 * v_dim_stride + comp * 120a0154adeSJed Brown v_comp_stride; 121a0154adeSJed Brown for (CeedInt dim_2 = 0; dim_2 < BASIS_DIM; dim_2++) { 122a0154adeSJed Brown __syncthreads(); 123a0154adeSJed Brown // Update bufferfers used 124a0154adeSJed Brown pre /= P; 125a0154adeSJed Brown const CeedScalar *op = dim_1 == dim_2 ? s_grad_1d : s_interp_1d; 126a0154adeSJed Brown const CeedScalar *in = dim_2 == 0 127a0154adeSJed Brown ? cur_u 128a0154adeSJed Brown : (dim_2 % 2 ? s_buffer_2 : s_buffer_1); 129a0154adeSJed Brown CeedScalar *out = dim_2 == BASIS_DIM - 1 130a0154adeSJed Brown ? cur_v 131a0154adeSJed Brown : (dim_2 % 2 ? s_buffer_1 : s_buffer_2); 132a0154adeSJed Brown 133a0154adeSJed Brown // Contract along middle index 134a0154adeSJed Brown const CeedInt writeLen = pre * post * Q; 135a0154adeSJed Brown for (CeedInt k = i; k < writeLen; k += blockDim.x) { 136a0154adeSJed Brown const CeedInt c = k % post; 137a0154adeSJed Brown const CeedInt j = (k / post) % Q; 138a0154adeSJed Brown const CeedInt a = k / (post * Q); 139a0154adeSJed Brown CeedScalar v_k = 0; 140a0154adeSJed Brown for (CeedInt b = 0; b < P; b++) 141a0154adeSJed Brown v_k += op[j * stride_0 + b * stride_1] * in[(a * P + b) * post + c]; 142a0154adeSJed Brown 143a0154adeSJed Brown if (transpose && dim_2 == BASIS_DIM - 1) 144a0154adeSJed Brown out[k] += v_k; 145a0154adeSJed Brown else 146a0154adeSJed Brown out[k] = v_k; 147a0154adeSJed Brown } 148a0154adeSJed Brown 149a0154adeSJed Brown post *= Q; 150a0154adeSJed Brown } 151a0154adeSJed Brown } 152a0154adeSJed Brown } 153a0154adeSJed Brown } 154a0154adeSJed Brown } 155a0154adeSJed Brown 156a0154adeSJed Brown //------------------------------------------------------------------------------ 157a0154adeSJed Brown // 1D quadrature weights 158a0154adeSJed Brown //------------------------------------------------------------------------------ 159a0154adeSJed Brown __device__ void Weight1d(const CeedInt num_elem, const CeedScalar *q_weight_1d, 160a0154adeSJed Brown CeedScalar *w) { 161a0154adeSJed Brown const CeedInt i = threadIdx.x; 162a0154adeSJed Brown if (i < BASIS_Q_1D) { 163a0154adeSJed Brown const size_t elem = blockIdx.x; 164a0154adeSJed Brown if (elem < num_elem) 165a0154adeSJed Brown w[elem*BASIS_Q_1D + i] = q_weight_1d[i]; 166a0154adeSJed Brown } 167a0154adeSJed Brown } 168a0154adeSJed Brown 169a0154adeSJed Brown //------------------------------------------------------------------------------ 170a0154adeSJed Brown // 2D quadrature weights 171a0154adeSJed Brown //------------------------------------------------------------------------------ 172a0154adeSJed Brown __device__ void Weight2d(const CeedInt num_elem, const CeedScalar *q_weight_1d, 173a0154adeSJed Brown CeedScalar *w) { 174a0154adeSJed Brown 175a0154adeSJed Brown const CeedInt i = threadIdx.x; 176a0154adeSJed Brown const CeedInt j = threadIdx.y; 177a0154adeSJed Brown if (i < BASIS_Q_1D && j < BASIS_Q_1D) { 178a0154adeSJed Brown const size_t elem = blockIdx.x; 179a0154adeSJed Brown if (elem < num_elem) { 180a0154adeSJed Brown const size_t ind = (elem * BASIS_Q_1D + j) * BASIS_Q_1D + i; 181a0154adeSJed Brown w[ind] = q_weight_1d[i] * q_weight_1d[j]; 182a0154adeSJed Brown } 183a0154adeSJed Brown } 184a0154adeSJed Brown } 185a0154adeSJed Brown 186a0154adeSJed Brown //------------------------------------------------------------------------------ 187a0154adeSJed Brown // 3D quadrature weights 188a0154adeSJed Brown //------------------------------------------------------------------------------ 189a0154adeSJed Brown __device__ void Weight3d(const CeedInt num_elem, const CeedScalar *q_weight_1d, 190a0154adeSJed Brown CeedScalar *w) { 191a0154adeSJed Brown const CeedInt i = threadIdx.x; 192a0154adeSJed Brown const CeedInt j = threadIdx.y; 193a0154adeSJed Brown if (i < BASIS_Q_1D && j < BASIS_Q_1D) { 194a0154adeSJed Brown const size_t elem = blockIdx.x; 195a0154adeSJed Brown if (elem < num_elem) { 196a0154adeSJed Brown for (CeedInt k = 0; k < BASIS_Q_1D; k++) { 197a0154adeSJed Brown const size_t ind = ((elem * BASIS_Q_1D + k) * BASIS_Q_1D + j) * BASIS_Q_1D + i; 198a0154adeSJed Brown w[ind] = q_weight_1d[i] * q_weight_1d[j] * q_weight_1d[k]; 199a0154adeSJed Brown } 200a0154adeSJed Brown } 201a0154adeSJed Brown } 202a0154adeSJed Brown } 203a0154adeSJed Brown 204a0154adeSJed Brown //------------------------------------------------------------------------------ 205a0154adeSJed Brown // Quadrature weights 206a0154adeSJed Brown //------------------------------------------------------------------------------ 207a0154adeSJed Brown extern "C" __global__ void Weight(const CeedInt num_elem, 208a0154adeSJed Brown const CeedScalar *__restrict__ q_weight_1d, 209a0154adeSJed Brown CeedScalar *__restrict__ v) { 210a0154adeSJed Brown if (BASIS_DIM == 1) 211a0154adeSJed Brown Weight1d(num_elem, q_weight_1d, v); 212a0154adeSJed Brown else if (BASIS_DIM == 2) 213a0154adeSJed Brown Weight2d(num_elem, q_weight_1d, v); 214a0154adeSJed Brown else if (BASIS_DIM == 3) 215a0154adeSJed Brown Weight3d(num_elem, q_weight_1d, v); 216a0154adeSJed Brown } 217a0154adeSJed Brown 218a0154adeSJed Brown //------------------------------------------------------------------------------ 219