xref: /libCEED/include/ceed/jit-source/gallery/ceed-poisson3dapply.h (revision a0154adecfab8547cdc0febbbf40ac009dbe9d1d)
1*a0154adeSJed Brown // Copyright (c) 2017-2022, Lawrence Livermore National Security, LLC and other CEED contributors.
2*a0154adeSJed Brown // All Rights Reserved. See the top-level LICENSE and NOTICE files for details.
3*a0154adeSJed Brown //
4*a0154adeSJed Brown // SPDX-License-Identifier: BSD-2-Clause
5*a0154adeSJed Brown //
6*a0154adeSJed Brown // This file is part of CEED:  http://github.com/ceed
7*a0154adeSJed Brown 
8*a0154adeSJed Brown /**
9*a0154adeSJed Brown   @brief Ceed QFunction for applying the geometric data for the 3D Poisson
10*a0154adeSJed Brown            operator
11*a0154adeSJed Brown **/
12*a0154adeSJed Brown 
13*a0154adeSJed Brown #ifndef poisson3dapply_h
14*a0154adeSJed Brown #define poisson3dapply_h
15*a0154adeSJed Brown 
16*a0154adeSJed Brown CEED_QFUNCTION(Poisson3DApply)(void *ctx, const CeedInt Q,
17*a0154adeSJed Brown                                const CeedScalar *const *in,
18*a0154adeSJed Brown                                CeedScalar *const *out) {
19*a0154adeSJed Brown   // *INDENT-OFF*
20*a0154adeSJed Brown   // in[0] is gradient u, shape [3, nc=1, Q]
21*a0154adeSJed Brown   // in[1] is quadrature data, size (6*Q)
22*a0154adeSJed Brown   const CeedScalar (*ug)[CEED_Q_VLA] = (const CeedScalar(*)[CEED_Q_VLA])in[0],
23*a0154adeSJed Brown                (*q_data)[CEED_Q_VLA] = (const CeedScalar(*)[CEED_Q_VLA])in[1];
24*a0154adeSJed Brown   // out[0] is output to multiply against gradient v, shape [3, nc=1, Q]
25*a0154adeSJed Brown   CeedScalar       (*vg)[CEED_Q_VLA] = (CeedScalar(*)[CEED_Q_VLA])out[0];
26*a0154adeSJed Brown   // *INDENT-ON*
27*a0154adeSJed Brown 
28*a0154adeSJed Brown   const CeedInt dim = 3;
29*a0154adeSJed Brown 
30*a0154adeSJed Brown   // Quadrature point loop
31*a0154adeSJed Brown   CeedPragmaSIMD
32*a0154adeSJed Brown   for (CeedInt i=0; i<Q; i++) {
33*a0154adeSJed Brown     // Read qdata (dXdxdXdxT symmetric matrix)
34*a0154adeSJed Brown     // Stored in Voigt convention
35*a0154adeSJed Brown     // 0 5 4
36*a0154adeSJed Brown     // 5 1 3
37*a0154adeSJed Brown     // 4 3 2
38*a0154adeSJed Brown     // *INDENT-OFF*
39*a0154adeSJed Brown     const CeedScalar dXdxdXdxT[3][3] = {{q_data[0][i],
40*a0154adeSJed Brown                                          q_data[5][i],
41*a0154adeSJed Brown                                          q_data[4][i]},
42*a0154adeSJed Brown                                         {q_data[5][i],
43*a0154adeSJed Brown                                          q_data[1][i],
44*a0154adeSJed Brown                                          q_data[3][i]},
45*a0154adeSJed Brown                                         {q_data[4][i],
46*a0154adeSJed Brown                                          q_data[3][i],
47*a0154adeSJed Brown                                          q_data[2][i]}
48*a0154adeSJed Brown                                        };
49*a0154adeSJed Brown     // *INDENT-ON*
50*a0154adeSJed Brown 
51*a0154adeSJed Brown     // Apply Poisson Operator
52*a0154adeSJed Brown     // j = direction of vg
53*a0154adeSJed Brown     for (CeedInt j=0; j<dim; j++)
54*a0154adeSJed Brown       vg[j][i] = (ug[0][i] * dXdxdXdxT[0][j] +
55*a0154adeSJed Brown                   ug[1][i] * dXdxdXdxT[1][j] +
56*a0154adeSJed Brown                   ug[2][i] * dXdxdXdxT[2][j]);
57*a0154adeSJed Brown   } // End of Quadrature Point Loop
58*a0154adeSJed Brown 
59*a0154adeSJed Brown   return CEED_ERROR_SUCCESS;
60*a0154adeSJed Brown }
61*a0154adeSJed Brown 
62*a0154adeSJed Brown #endif // poisson3dapply_h
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