1 // Copyright (c) 2017-2022, Lawrence Livermore National Security, LLC and other CEED contributors. 2 // All Rights Reserved. See the top-level LICENSE and NOTICE files for details. 3 // 4 // SPDX-License-Identifier: BSD-2-Clause 5 // 6 // This file is part of CEED: http://github.com/ceed 7 8 #include <ceed.h> 9 10 //------------------------------------------------------------------------------ 11 // Tensor Basis Kernels 12 //------------------------------------------------------------------------------ 13 14 //------------------------------------------------------------------------------ 15 // Interp 16 //------------------------------------------------------------------------------ 17 extern "C" __global__ void Interp(const CeedInt num_elem, const CeedInt transpose, 18 const CeedScalar *__restrict__ interp_1d, 19 const CeedScalar *__restrict__ u, 20 CeedScalar *__restrict__ v) { 21 const CeedInt i = threadIdx.x; 22 23 __shared__ CeedScalar s_mem[BASIS_Q_1D * BASIS_P_1D + 2 * BASIS_BUF_LEN]; 24 CeedScalar *s_interp_1d = s_mem; 25 CeedScalar *s_buffer_1 = s_mem + BASIS_Q_1D * BASIS_P_1D; 26 CeedScalar *s_buffer_2 = s_buffer_1 + BASIS_BUF_LEN; 27 for (CeedInt k = i; k < BASIS_Q_1D * BASIS_P_1D; k += blockDim.x) { 28 s_interp_1d[k] = interp_1d[k]; 29 } 30 31 const CeedInt P = transpose ? BASIS_Q_1D : BASIS_P_1D; 32 const CeedInt Q = transpose ? BASIS_P_1D : BASIS_Q_1D; 33 const CeedInt stride0 = transpose ? 1 : BASIS_P_1D; 34 const CeedInt stride1 = transpose ? BASIS_P_1D : 1; 35 const CeedInt u_stride = transpose ? BASIS_NUM_QPTS : BASIS_NUM_NODES; 36 const CeedInt v_stride = transpose ? BASIS_NUM_NODES : BASIS_NUM_QPTS; 37 const CeedInt u_comp_stride = num_elem * (transpose ? BASIS_NUM_QPTS : BASIS_NUM_NODES); 38 const CeedInt v_comp_stride = num_elem * (transpose ? BASIS_NUM_NODES : BASIS_NUM_QPTS); 39 const CeedInt u_size = transpose ? BASIS_NUM_QPTS : BASIS_NUM_NODES; 40 41 // Apply basis element by element 42 for (CeedInt elem = blockIdx.x; elem < num_elem; elem += gridDim.x) { 43 for (CeedInt comp = 0; comp < BASIS_NUM_COMP; comp++) { 44 const CeedScalar *cur_u = u + elem * u_stride + comp * u_comp_stride; 45 CeedScalar *cur_v = v + elem * v_stride + comp * v_comp_stride; 46 for (CeedInt k = i; k < u_size; k += blockDim.x) { 47 s_buffer_1[k] = cur_u[k]; 48 } 49 CeedInt pre = u_size; 50 CeedInt post = 1; 51 for (CeedInt d = 0; d < BASIS_DIM; d++) { 52 __syncthreads(); 53 // Update buffers used 54 pre /= P; 55 const CeedScalar *in = d % 2 ? s_buffer_2 : s_buffer_1; 56 CeedScalar *out = d == BASIS_DIM - 1 ? cur_v : (d % 2 ? s_buffer_1 : s_buffer_2); 57 58 // Contract along middle index 59 const CeedInt writeLen = pre * post * Q; 60 for (CeedInt k = i; k < writeLen; k += blockDim.x) { 61 const CeedInt c = k % post; 62 const CeedInt j = (k / post) % Q; 63 const CeedInt a = k / (post * Q); 64 65 CeedScalar vk = 0; 66 for (CeedInt b = 0; b < P; b++) 67 vk += s_interp_1d[j*stride0 + b*stride1] * in[(a*P + b)*post + c]; 68 69 out[k] = vk; 70 } 71 72 post *= Q; 73 } 74 } 75 } 76 } 77 78 //------------------------------------------------------------------------------ 79 // Grad 80 //------------------------------------------------------------------------------ 81 extern "C" __global__ void Grad(const CeedInt num_elem, const CeedInt transpose, 82 const CeedScalar *__restrict__ interp_1d, 83 const CeedScalar *__restrict__ grad_1d, 84 const CeedScalar *__restrict__ u, 85 CeedScalar *__restrict__ v) { 86 const CeedInt i = threadIdx.x; 87 88 __shared__ CeedScalar s_mem[2 * (BASIS_Q_1D * BASIS_P_1D + BASIS_BUF_LEN)]; 89 CeedScalar *s_interp_1d = s_mem; 90 CeedScalar *s_grad_1d = s_interp_1d + BASIS_Q_1D * BASIS_P_1D; 91 CeedScalar *s_buffer_1 = s_grad_1d + BASIS_Q_1D * BASIS_P_1D; 92 CeedScalar *s_buffer_2 = s_buffer_1 + BASIS_BUF_LEN; 93 for (CeedInt k = i; k < BASIS_Q_1D * BASIS_P_1D; k += blockDim.x) { 94 s_interp_1d[k] = interp_1d[k]; 95 s_grad_1d[k] = grad_1d[k]; 96 } 97 98 const CeedInt P = transpose ? BASIS_Q_1D : BASIS_P_1D; 99 const CeedInt Q = transpose ? BASIS_P_1D : BASIS_Q_1D; 100 const CeedInt stride0 = transpose ? 1 : BASIS_P_1D; 101 const CeedInt stride1 = transpose ? BASIS_P_1D : 1; 102 const CeedInt u_stride = transpose ? BASIS_NUM_QPTS : BASIS_NUM_NODES; 103 const CeedInt v_stride = transpose ? BASIS_NUM_NODES : BASIS_NUM_QPTS; 104 const CeedInt u_comp_stride = num_elem * (transpose ? BASIS_NUM_QPTS : BASIS_NUM_NODES); 105 const CeedInt v_comp_stride = num_elem * (transpose ? BASIS_NUM_NODES : BASIS_NUM_QPTS); 106 const CeedInt u_dim_stride = transpose ? num_elem * BASIS_NUM_QPTS * BASIS_NUM_COMP : 0; 107 const CeedInt v_dim_stride = transpose ? 0 : num_elem * BASIS_NUM_QPTS * BASIS_NUM_COMP; 108 109 // Apply basis element by element 110 for (CeedInt elem = blockIdx.x; elem < num_elem; elem += gridDim.x) { 111 for (CeedInt comp = 0; comp < BASIS_NUM_COMP; comp++) { 112 113 // dim*dim contractions for grad 114 for (CeedInt dim_1 = 0; dim_1 < BASIS_DIM; dim_1++) { 115 CeedInt pre = transpose ? BASIS_NUM_QPTS : BASIS_NUM_NODES; 116 CeedInt post = 1; 117 const CeedScalar *cur_u = u + elem * u_stride + dim_1 * u_dim_stride + 118 comp * u_comp_stride; 119 CeedScalar *cur_v = v + elem * v_stride + dim_1 * v_dim_stride + comp * 120 v_comp_stride; 121 for (CeedInt dim_2 = 0; dim_2 < BASIS_DIM; dim_2++) { 122 __syncthreads(); 123 // Update buffers used 124 pre /= P; 125 const CeedScalar *op = dim_1 == dim_2 ? s_grad_1d : s_interp_1d; 126 const CeedScalar *in = dim_2 == 0 127 ? cur_u 128 : (dim_2 % 2 ? s_buffer_2 : s_buffer_1); 129 CeedScalar *out = dim_2 == BASIS_DIM - 1 130 ? cur_v 131 : (dim_2 % 2 ? s_buffer_1 : s_buffer_2); 132 133 // Contract along middle index 134 const CeedInt writeLen = pre * post * Q; 135 for (CeedInt k = i; k < writeLen; k += blockDim.x) { 136 const CeedInt c = k % post; 137 const CeedInt j = (k / post) % Q; 138 const CeedInt a = k / (post * Q); 139 CeedScalar v_k = 0; 140 for (CeedInt b = 0; b < P; b++) 141 v_k += op[j * stride0 + b * stride1] * in[(a * P + b) * post + c]; 142 143 if (transpose && dim_2 == BASIS_DIM - 1) 144 out[k] += v_k; 145 else 146 out[k] = v_k; 147 } 148 149 post *= Q; 150 } 151 } 152 } 153 } 154 } 155 156 //------------------------------------------------------------------------------ 157 // 1D quadrature weights 158 //------------------------------------------------------------------------------ 159 __device__ void Weight1d(const CeedInt num_elem, const CeedScalar *q_weight_1d, 160 CeedScalar *w) { 161 CeedScalar w1d[BASIS_Q_1D]; 162 for (CeedInt i = 0; i < BASIS_Q_1D; i++) 163 w1d[i] = q_weight_1d[i]; 164 165 for (CeedInt e = blockIdx.x * blockDim.x + threadIdx.x; 166 e < num_elem; 167 e += blockDim.x * gridDim.x) 168 for (CeedInt i = 0; i < BASIS_Q_1D; i++) { 169 const CeedInt ind = e*BASIS_Q_1D + i; // sequential 170 w[ind] = w1d[i]; 171 } 172 } 173 174 //------------------------------------------------------------------------------ 175 // 2D quadrature weights 176 //------------------------------------------------------------------------------ 177 __device__ void Weight2d(const CeedInt num_elem, const CeedScalar *q_weight_1d, 178 CeedScalar *w) { 179 CeedScalar w1d[BASIS_Q_1D]; 180 for (CeedInt i = 0; i < BASIS_Q_1D; i++) 181 w1d[i] = q_weight_1d[i]; 182 183 for (CeedInt e = blockIdx.x * blockDim.x + threadIdx.x; 184 e < num_elem; 185 e += blockDim.x * gridDim.x) 186 for (CeedInt i = 0; i < BASIS_Q_1D; i++) 187 for (CeedInt j = 0; j < BASIS_Q_1D; j++) { 188 const CeedInt ind = e*BASIS_Q_1D*BASIS_Q_1D + i + j*BASIS_Q_1D; // sequential 189 w[ind] = w1d[i]*w1d[j]; 190 } 191 } 192 193 //------------------------------------------------------------------------------ 194 // 3D quadrature weights 195 //------------------------------------------------------------------------------ 196 __device__ void Weight3d(const CeedInt num_elem, const CeedScalar *q_weight_1d, 197 CeedScalar *w) { 198 CeedScalar w1d[BASIS_Q_1D]; 199 for (CeedInt i = 0; i < BASIS_Q_1D; i++) 200 w1d[i] = q_weight_1d[i]; 201 202 for (CeedInt e = blockIdx.x * blockDim.x + threadIdx.x; 203 e < num_elem; 204 e += blockDim.x * gridDim.x) 205 for (CeedInt i = 0; i < BASIS_Q_1D; i++) 206 for (CeedInt j = 0; j < BASIS_Q_1D; j++) 207 for (CeedInt k = 0; k < BASIS_Q_1D; k++) { 208 const CeedInt ind = e*BASIS_Q_1D*BASIS_Q_1D*BASIS_Q_1D + i + 209 j*BASIS_Q_1D + k*BASIS_Q_1D*BASIS_Q_1D; // sequential 210 w[ind] = w1d[i]*w1d[j]*w1d[k]; 211 } 212 } 213 214 //------------------------------------------------------------------------------ 215 // Quadrature weights 216 //------------------------------------------------------------------------------ 217 extern "C" __global__ void Weight(const CeedInt num_elem, 218 const CeedScalar *__restrict__ q_weight_1d, 219 CeedScalar *__restrict__ v) { 220 if (BASIS_DIM == 1) 221 Weight1d(num_elem, q_weight_1d, v); 222 else if (BASIS_DIM == 2) 223 Weight2d(num_elem, q_weight_1d, v); 224 else if (BASIS_DIM == 3) 225 Weight3d(num_elem, q_weight_1d, v); 226 } 227 228 //------------------------------------------------------------------------------ 229