1*9ba83ac0SJeremy L Thompson // Copyright (c) 2017-2026, Lawrence Livermore National Security, LLC and other CEED contributors.
2dbac3b9fSNatalie Beams // All Rights Reserved. See the top-level LICENSE and NOTICE files for details.
3dbac3b9fSNatalie Beams //
4dbac3b9fSNatalie Beams // SPDX-License-Identifier: BSD-2-Clause
5dbac3b9fSNatalie Beams //
6dbac3b9fSNatalie Beams // This file is part of CEED: http://github.com/ceed
7dbac3b9fSNatalie Beams
8c0b5abf0SJeremy L Thompson #include <ceed/types.h>
9dbac3b9fSNatalie Beams
setup(void * ctx,const CeedInt Q,const CeedScalar * const * in,CeedScalar * const * out)102b730f8bSJeremy L Thompson CEED_QFUNCTION(setup)(void *ctx, const CeedInt Q, const CeedScalar *const *in, CeedScalar *const *out) {
11dbac3b9fSNatalie Beams // At every quadrature point, compute qw/det(J).adj(J).adj(J)^T and store
12dbac3b9fSNatalie Beams // the symmetric part of the result.
13dbac3b9fSNatalie Beams
14dbac3b9fSNatalie Beams // in[0] is Jacobians with shape [2, nc=2, Q]
15dbac3b9fSNatalie Beams // in[1] is quadrature weights, size (Q)
16dbac3b9fSNatalie Beams const CeedScalar *J = in[0], *qw = in[1];
17dbac3b9fSNatalie Beams
18dbac3b9fSNatalie Beams // out[0] is qdata, size (Q)
19dbac3b9fSNatalie Beams CeedScalar *qd = out[0];
20dbac3b9fSNatalie Beams
21dbac3b9fSNatalie Beams // Quadrature point loop
22dbac3b9fSNatalie Beams for (CeedInt i = 0; i < Q; i++) {
23dbac3b9fSNatalie Beams // J: 0 2 qd: 0 2 adj(J): J22 -J12
24dbac3b9fSNatalie Beams // 1 3 2 1 -J21 J11
25dbac3b9fSNatalie Beams const CeedScalar J11 = J[i + Q * 0];
26dbac3b9fSNatalie Beams const CeedScalar J21 = J[i + Q * 1];
27dbac3b9fSNatalie Beams const CeedScalar J12 = J[i + Q * 2];
28dbac3b9fSNatalie Beams const CeedScalar J22 = J[i + Q * 3];
29dbac3b9fSNatalie Beams const CeedScalar w = qw[i] / (J11 * J22 - J21 * J12);
30dbac3b9fSNatalie Beams qd[i + Q * 0] = w * (J12 * J12 + J22 * J22);
31dbac3b9fSNatalie Beams qd[i + Q * 2] = w * (J11 * J11 + J21 * J21);
32dbac3b9fSNatalie Beams qd[i + Q * 1] = -w * (J11 * J12 + J21 * J22);
33dbac3b9fSNatalie Beams }
34dbac3b9fSNatalie Beams
35dbac3b9fSNatalie Beams return 0;
36dbac3b9fSNatalie Beams }
37dbac3b9fSNatalie Beams
diff(void * ctx,const CeedInt Q,const CeedScalar * const * in,CeedScalar * const * out)382b730f8bSJeremy L Thompson CEED_QFUNCTION(diff)(void *ctx, const CeedInt Q, const CeedScalar *const *in, CeedScalar *const *out) {
39dbac3b9fSNatalie Beams // in[0] is gradient u, shape [2, nc=2, Q]
40dbac3b9fSNatalie Beams // in[1] is quadrature data, size (3*Q)
41dbac3b9fSNatalie Beams const CeedScalar *du = in[0], *qd = in[1];
42dbac3b9fSNatalie Beams
43dbac3b9fSNatalie Beams // out[0] is output to multiply against gradient v, shape [2, nc=2, Q]
44dbac3b9fSNatalie Beams CeedScalar *dv = out[0];
45dbac3b9fSNatalie Beams
46dbac3b9fSNatalie Beams // Quadrature point loop
47dbac3b9fSNatalie Beams for (CeedInt i = 0; i < Q; i++) {
48dbac3b9fSNatalie Beams // Component loop
49dbac3b9fSNatalie Beams for (CeedInt c = 0; c < 2; c++) {
50dbac3b9fSNatalie Beams const CeedScalar du0 = du[i + c * Q + 2 * Q * 0];
51dbac3b9fSNatalie Beams const CeedScalar du1 = du[i + c * Q + 2 * Q * 1];
52dbac3b9fSNatalie Beams dv[i + c * Q + 2 * Q * 0] = qd[i + Q * 0] * du0 + qd[i + Q * 2] * du1;
53dbac3b9fSNatalie Beams dv[i + c * Q + 2 * Q * 1] = qd[i + Q * 2] * du0 + qd[i + Q * 1] * du1;
54dbac3b9fSNatalie Beams }
55dbac3b9fSNatalie Beams }
56dbac3b9fSNatalie Beams
57dbac3b9fSNatalie Beams return 0;
58dbac3b9fSNatalie Beams }
59