1*5aed82e4SJeremy L Thompson // Copyright (c) 2017-2024, Lawrence Livermore National Security, LLC and other CEED contributors. 2dbac3b9fSNatalie Beams // All Rights Reserved. See the top-level LICENSE and NOTICE files for details. 3dbac3b9fSNatalie Beams // 4dbac3b9fSNatalie Beams // SPDX-License-Identifier: BSD-2-Clause 5dbac3b9fSNatalie Beams // 6dbac3b9fSNatalie Beams // This file is part of CEED: http://github.com/ceed 7dbac3b9fSNatalie Beams 8dbac3b9fSNatalie Beams #include <ceed.h> 9dbac3b9fSNatalie Beams 102b730f8bSJeremy L Thompson CEED_QFUNCTION(setup)(void *ctx, const CeedInt Q, const CeedScalar *const *in, CeedScalar *const *out) { 11dbac3b9fSNatalie Beams // At every quadrature point, compute qw/det(J).adj(J).adj(J)^T and store 12dbac3b9fSNatalie Beams // the symmetric part of the result. 13dbac3b9fSNatalie Beams 14dbac3b9fSNatalie Beams // in[0] is Jacobians with shape [2, nc=2, Q] 15dbac3b9fSNatalie Beams // in[1] is quadrature weights, size (Q) 16dbac3b9fSNatalie Beams const CeedScalar *J = in[0], *qw = in[1]; 17dbac3b9fSNatalie Beams 18dbac3b9fSNatalie Beams // out[0] is qdata, size (Q) 19dbac3b9fSNatalie Beams CeedScalar *qd = out[0]; 20dbac3b9fSNatalie Beams 21dbac3b9fSNatalie Beams // Quadrature point loop 22dbac3b9fSNatalie Beams for (CeedInt i = 0; i < Q; i++) { 23dbac3b9fSNatalie Beams // J: 0 2 qd: 0 2 adj(J): J22 -J12 24dbac3b9fSNatalie Beams // 1 3 2 1 -J21 J11 25dbac3b9fSNatalie Beams const CeedScalar J11 = J[i + Q * 0]; 26dbac3b9fSNatalie Beams const CeedScalar J21 = J[i + Q * 1]; 27dbac3b9fSNatalie Beams const CeedScalar J12 = J[i + Q * 2]; 28dbac3b9fSNatalie Beams const CeedScalar J22 = J[i + Q * 3]; 29dbac3b9fSNatalie Beams const CeedScalar w = qw[i] / (J11 * J22 - J21 * J12); 30dbac3b9fSNatalie Beams qd[i + Q * 0] = w * (J12 * J12 + J22 * J22); 31dbac3b9fSNatalie Beams qd[i + Q * 2] = w * (J11 * J11 + J21 * J21); 32dbac3b9fSNatalie Beams qd[i + Q * 1] = -w * (J11 * J12 + J21 * J22); 33dbac3b9fSNatalie Beams } 34dbac3b9fSNatalie Beams 35dbac3b9fSNatalie Beams return 0; 36dbac3b9fSNatalie Beams } 37dbac3b9fSNatalie Beams 382b730f8bSJeremy L Thompson CEED_QFUNCTION(diff)(void *ctx, const CeedInt Q, const CeedScalar *const *in, CeedScalar *const *out) { 39dbac3b9fSNatalie Beams // in[0] is gradient u, shape [2, nc=2, Q] 40dbac3b9fSNatalie Beams // in[1] is quadrature data, size (3*Q) 41dbac3b9fSNatalie Beams const CeedScalar *du = in[0], *qd = in[1]; 42dbac3b9fSNatalie Beams 43dbac3b9fSNatalie Beams // out[0] is output to multiply against gradient v, shape [2, nc=2, Q] 44dbac3b9fSNatalie Beams CeedScalar *dv = out[0]; 45dbac3b9fSNatalie Beams 46dbac3b9fSNatalie Beams // Quadrature point loop 47dbac3b9fSNatalie Beams for (CeedInt i = 0; i < Q; i++) { 48dbac3b9fSNatalie Beams // Component loop 49dbac3b9fSNatalie Beams for (CeedInt c = 0; c < 2; c++) { 50dbac3b9fSNatalie Beams const CeedScalar du0 = du[i + c * Q + 2 * Q * 0]; 51dbac3b9fSNatalie Beams const CeedScalar du1 = du[i + c * Q + 2 * Q * 1]; 52dbac3b9fSNatalie Beams dv[i + c * Q + 2 * Q * 0] = qd[i + Q * 0] * du0 + qd[i + Q * 2] * du1; 53dbac3b9fSNatalie Beams dv[i + c * Q + 2 * Q * 1] = qd[i + Q * 2] * du0 + qd[i + Q * 1] * du1; 54dbac3b9fSNatalie Beams } 55dbac3b9fSNatalie Beams } 56dbac3b9fSNatalie Beams 57dbac3b9fSNatalie Beams return 0; 58dbac3b9fSNatalie Beams } 59